[article] Key Locked Door
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Re: [article] Key Locked Door
Posted by DrGlass on Mon Jan 17th at 9:22am 2005



This is a discussion topic for the article "Key Locked Door" by DrGlass which can be found here

Article description:

Make a door that can only be opened with a key card






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Re: [article] Key Locked Door
Posted by Mr. Wiggles on Wed Jan 19th at 8:27pm 2005


Great tut - thank you very much!



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Re: [article] Key Locked Door
Posted by satchmo on Tue Jan 18th at 2:36am 2005


Thank you so much. This will be incorporated as the final touches in my single-player map. Not only did you go over the basics (very clearly), but you also have the additional jazzy things to make the setup more elaborate.

You'll see the setup in my new map as soon as next week.




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Re: [article] Key Locked Door
Posted by DrGlass on Tue Jan 18th at 8:35am 2005


Cant wait!



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Re: [article] Key Locked Door
Posted by gemini on Tue Jan 18th at 9:32am 2005


Very nice tutorial

my only crit would be the blurry red line/text in your illustration are an eyesore...

otherwise it's clean, simple, and organized.




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Re: [article] Key Locked Door
Posted by DrGlass on Tue Jan 18th at 9:34am 2005


Had to keep the picture small, admin's order



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Re: [article] Key Locked Door
Posted by Anthony on Tue Jan 18th at 10:49am 2005


Good tutorial, and yeah, as gemini said, that red writing is a real strain on the eyes. Consider perhaps, changing it to white? smiley



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Re: [article] Key Locked Door
Posted by DrGlass on Tue Jan 18th at 3:55pm 2005


Done!



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Re: [article] Key Locked Door
Posted by Guessmyname on Tue Jan 18th at 4:53pm 2005






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Re: [article] Key Locked Door
Posted by Tracer Bullet on Wed Jan 19th at 5:55pm 2005


Nice simple workaround for a gameplay feature HL doesn't directly support.



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Re: [article] Key Locked Door
Posted by mudbeed on Thu Jan 20th at 6:03pm 2005


Hey I wanna know how I can make a door that would be locked on the inside after a user pressed a button. I am making a control room in CS where the user can walk into a room with monitors and I want them to be able to lock the door after themselves. How can i modify this tutorial to allow me to do something like this.



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Re: [article] Key Locked Door
Posted by JWNET on Thu Jan 20th at 8:04pm 2005


Great Tut, but if you could figure out how to use it in HL2DM that would be great! Or would valve have 2 update Source SDK first? Either way I would like 2 know...



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Re: [article] Key Locked Door
Posted by DrGlass on Thu Jan 20th at 11:23pm 2005


I'm sure its possible, but it would be very hard. This is a work around that give the player the illusion that he has the key when infact he is only setting off a trigger that unlocks the door.



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Re: [article] Key Locked Door
Posted by JWNET on Sat Jan 22nd at 7:08pm 2005


Makes Sense... Thx!



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Re: [article] Key Locked Door
Posted by Windows 98 on Tue May 10th at 11:12am 2005


Great Tut, Helped me a lot

And for anyone trying to downlaod the sample map there, you have to right clcik and type properties, then copy the URL into the adress bar, then change the www.snarkpit.com thing to .net

or just type in or click the link <a href="http://www.snarkpit.net/editing.php?page=files&amp;download=196" target="_blank">http://www.snarkpit.net/editing.php?page=files&amp;download=196</a>




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Re: [article] Key Locked Door
Posted by TomClark21 on Thu Feb 15th at 1:40pm 2007


Thank you, your Tut Really helped me set off my first map, hopefully i can incorporate a few more useful key/door things thanks to you.



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Re: [article] Key Locked Door
Posted by FIDDLER on Mon Jun 25th at 10:14am 2007


Mudbee... simply put a func_button on the inside of the room. When the player activates the button have the trigger close the door then lock it. Use the I/O functions on the func_button to do this.

If it's for multiplayer... Make sure to disable the button on the outside when your button on the inside is triggered so other players can't enter the room. However!!! give the other players some type of activator somewhere that un-locks the door otherwise some kid will get in that room and lock everyone else out smiley.

Question about the tutorial...

Why does it only work for single player levels? Perhaps a few tweaks could get it to work for multiplayer? Like... perhaps the key card could re-spawn after a given amount of time so others could use it to unlock the door again? Then after they go through the door a trigger could close the door and reset the whole process after a time period has passed.




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Re: [article] Key Locked Door
Posted by DrGlass on Fri Jun 29th at 3:21am 2007


I'm sure there are other possible ways to achieve this, many that would work in multilayer. A multi player tutorial would be a good sister tut.



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Re: [article] Key Locked Door
Posted by joure on Sat Aug 9th at 11:10am 2008


Oh man, I wanted to do exactly the same kind of tut.
I did my key thing almost exactly the same way, instead of trigger brush
I parented my model to a physbox, anyway nice to see this in a tut.
Oh and instead of a battery pack I used the key model from lostcoast.
Anyway, I gues I won't have to make a tut about this then., nice job mate.





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