Re: [article] Key Locked Door
Posted by Mr. Wiggles on Wed Jan 19th at 8:27pm 2005
Great tut - thank you very much!
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Re: [article] Key Locked Door
Posted by satchmo on Tue Jan 18th at 2:36am 2005
Thank you so much. This will be incorporated as the final touches in my single-player map. Not only did you go over the basics (very clearly), but you also have the additional jazzy things to make the setup more elaborate.
You'll see the setup in my new map as soon as next week.

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Re: [article] Key Locked Door
Posted by gemini on Tue Jan 18th at 9:32am 2005
Very nice tutorial
my only crit would be the blurry red line/text in your illustration are an eyesore...
otherwise it's clean, simple, and organized.

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Re: [article] Key Locked Door
Posted by DrGlass on Tue Jan 18th at 9:34am 2005
Had to keep the picture small, admin's order

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Re: [article] Key Locked Door
Posted by Tracer Bullet on Wed Jan 19th at 5:55pm 2005
Nice simple workaround for a gameplay feature HL doesn't directly support.

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Re: [article] Key Locked Door
Posted by mudbeed on Thu Jan 20th at 6:03pm 2005
Hey I wanna know how I can make a door that would be locked on the inside after a user pressed a button. I am making a control room in CS where the user can walk into a room with monitors and I want them to be able to lock the door after themselves. How can i modify this tutorial to allow me to do something like this.
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Re: [article] Key Locked Door
Posted by JWNET on Thu Jan 20th at 8:04pm 2005
Great Tut, but if you could figure out how to use it in HL2DM that would be great! Or would valve have 2 update Source SDK first? Either way I would like 2 know...
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Re: [article] Key Locked Door
Posted by DrGlass on Thu Jan 20th at 11:23pm 2005
I'm sure its possible, but it would be very hard. This is a work around that give the player the illusion that he has the key when infact he is only setting off a trigger that unlocks the door.

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Re: [article] Key Locked Door
Posted by TomClark21 on Thu Feb 15th at 1:40pm 2007
Thank you, your Tut Really helped me set off my first map, hopefully i can incorporate a few more useful key/door things thanks to you.
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Re: [article] Key Locked Door
Posted by DrGlass on Fri Jun 29th at 3:21am 2007
I'm sure there are other possible ways to achieve this, many that would work in multilayer. A multi player tutorial would be a good sister tut.

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Re: [article] Key Locked Door
Posted by joure on Sat Aug 9th at 11:10am 2008
Oh man, I wanted to do exactly the same kind of tut.
I did my key thing almost exactly the same way, instead of trigger brush
I parented my model to a physbox, anyway nice to see this in a tut.
Oh and instead of a battery pack I used the key model from lostcoast.
Anyway, I gues I won't have to make a tut about this then., nice job mate.
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