Re: [article] Clipping Vs. Carving
Posted by ReNo on Sun Jan 23rd at 3:37pm 2005
Ok Ballblue, you could technically make that out of 8 solids, but chances are it would actually use the same number of polys. Faces that are coplanar and share the same texture alignment are combined into one.
Even if it did by chance reduce the polycount slightly, for the 2 or 4 or whatever w_poly you saved, I wouldn't say it would be worth the more awkward to manipulate brush layout.

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Re: [article] Clipping Vs. Carving
Posted by omegaslayer on Sat Jan 22nd at 2:30am 2005
Yes it did with all these noob mappers asking why carving is bad? (and some other people defending it)

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Re: [article] Clipping Vs. Carving
Posted by parakeet on Sat Jan 22nd at 2:59am 2005
I still wonder why they kept it in hammer editor... it makes no sense...

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Re: [article] Clipping Vs. Carving
Posted by DrGlass on Sat Jan 22nd at 9:44am 2005
Thank you! I think you should have gone a little more in depth with the window example. I think that vertex manipulation and clipping go hand in hand. The last screen may bring about more questions.
Over all, this is a must know for any newbie.

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Re: [article] Clipping Vs. Carving
Posted by Mr_noob on Sat Jan 22nd at 10:41am 2005
Wow! i didnt know how bad the carve tool was compared to clipping. I've been using carve since i started, and it gets bloody hard to see stuff in the cluttered windows. This has really helped.
But i really hate vertex manipulation, everytime i use it, it buggers up my map and creates shapes that cant exist in three dimensions.
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Re: [article] Clipping Vs. Carving
Posted by Guessmyname on Sat Jan 22nd at 11:51am 2005
Like Crono said, it needed to be made. I'll post this on as many forums as I can...
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Re: [article] Clipping Vs. Carving
Posted by LAzerMANiac on Sat Jan 22nd at 2:47pm 2005
My idea is that carving is okay as long as you know where to use it and where to clip instead. But I agree, carving IS evil, regardless of my opinion.

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Re: [article] Clipping Vs. Carving
Posted by fraggard on Sat Jan 22nd at 4:23pm 2005
In the screens, it would be easier to see the actual objects if you reduce the intensity of the gridlines. (Tools > Options > 2D Views> Slider)
Besides that, good stuff.

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Re: [article] Clipping Vs. Carving
Posted by kdhunt2000 on Sat Jan 22nd at 6:51pm 2005
Wow, I am a newbie and it finally makes sense to me, bravo, bravo, bravo!!!!!
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Re: [article] Clipping Vs. Carving
Posted by G.Ballblue on Sun Jan 23rd at 4:08pm 2005
Er. the sad thing is, I can probably make a cylindric hole in the wall with less polies than either of your shown screens <.<

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Re: [article] Clipping Vs. Carving
Posted by Drshark on Sun Jan 23rd at 6:18am 2005
Wuhhu.... now i a?can make a REAL map.... THX MAN!!!!
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Re: [article] Clipping Vs. Carving
Posted by parakeet on Sun Jan 23rd at 10:35pm 2005
Yes an maybe carving water, As it kinda just turns into water after compile (dont quote me on this = P) Carving is mostly inneficient and causes more errors than it prevents <- Quote me on this = P

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Re: [article] Clipping Vs. Carving
Posted by Tracer Bullet on Sun Jan 23rd at 11:08pm 2005
I chose "evil" as an obvious exaggeration. Let me rephrase. There is NO situation in which carving is superior to clipping. Clipping is faster and gives better results. If you choose to argue the point, you are wrong.

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Re: [article] Clipping Vs. Carving
Posted by Orpheus on Mon Jan 24th at 1:26am 2005
Sad isn't it, when we are compelled to make tutorials on subjects most people should be smart enough to figure out by themselves.
the results of carving are so dramatic, even when you use it the first time.
carving is evil.

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