[article] Customizing/Merging HL2 textures (Fireworks MX)
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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by ding on Sat Feb 19th at 1:34pm 2005



This is a discussion topic for the article "Customizing/Merging HL2 textures (Fireworks MX)" by ding which can be found here

Article description:

Merge HL2 textures to create new ones.






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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Damic on Tue Feb 22nd at 7:45pm 2005


Woow dude tis is cool smiley and well explained



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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Natus on Tue Feb 22nd at 9:10pm 2005


Hmm, i dont know much about macromedia fireworks, but is it possible to create that cool reflection effect in fireworks? or is it just coding?



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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Myrk- on Wed Feb 23rd at 12:32am 2005


Reflections are done in the map using Cubemaps NatUS... Good tutorial, don't have Fireworks myself, but I'm sure its the same principal for Photoshop.



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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Joe-Bob on Tue Feb 22nd at 10:53pm 2005


I'm not sure that you should be trying to do window effects like that on the texture itself, you would probably want to do it with overlays. Still a cool tut, though.



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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by thursday- on Sat Feb 26th at 5:22pm 2005


Nice tutorial. I agree with Mryk let cubemaps do the reflections.

For Paint Shop Pro users without the glow effect use different shadowing effects around the window and you can make it look almost exactly the same.




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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by RabidMonkey777 on Fri Mar 4th at 4:28am 2005


Neat. Nice work.




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