Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Natus on Tue Feb 22nd at 9:10pm 2005
Hmm, i dont know much about macromedia fireworks, but is it possible to create that cool reflection effect in fireworks? or is it just coding?

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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Myrk- on Wed Feb 23rd at 12:32am 2005
Reflections are done in the map using Cubemaps NatUS... Good tutorial, don't have Fireworks myself, but I'm sure its the same principal for Photoshop.

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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Joe-Bob on Tue Feb 22nd at 10:53pm 2005
I'm not sure that you should be trying to do window effects like that on the texture itself, you would probably want to do it with overlays. Still a cool tut, though.

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Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by thursday- on Sat Feb 26th at 5:22pm 2005
Nice tutorial. I agree with Mryk let cubemaps do the reflections.
For Paint Shop Pro users without the glow effect use different shadowing effects around the window and you can make it look almost exactly the same.

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