Re: [article] Combine Thumpers
Posted by habboi on Thu Apr 21st at 4:32pm 2005
Handy indeed and I will give this a try some time.

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Re: [article] Combine Thumpers
Posted by Rof on Thu Apr 21st at 4:55pm 2005
Wouldn't a point_antlion_repellant entity work better than the ai_sound method? It seems to take Enable and Disable inputs, so you could switch the thing on and off.

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Re: [article] Combine Thumpers
Posted by Natus on Mon Apr 25th at 6:01pm 2005
Very nice tut indeed, i was looking for a dustless thumper soo, thanks dude xD

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Re: [article] Combine Thumpers
Posted by Leperous on Mon May 2nd at 12:55pm 2005
I guess you could use a point_antlion_repellant entity instead, yes, again using the Enable/Disable inputs.

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Re: [article] Combine Thumpers
Posted by mike-o on Fri May 20th at 6:16pm 2005
Ha, in hl2 i didnt even know what these did, but i flicked the switch anyways. Well, i do now. Pretty good tutorial if youre doing a singleplayer map, but its pretty much useless if youre doing a DM level. The thing about without dust - pretty much everybody could have just the prop there that doesnt push away antlions.
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