[article] Texture Blending
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Re: [article] Texture Blending
Posted by Andrei on Sat Jul 30th at 10:26am 2005



This is a discussion topic for the article "Texture Blending" by Andrei which can be found here

Article description:

How to blend two existing textures






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Re: [article] Texture Blending
Posted by Nickelplate on Sun Jul 31st at 7:53pm 2005






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Re: [article] Texture Blending
Posted by Blue on Sun Jul 31st at 11:26pm 2005


I am loving the picture. Very well done.

oh and I don't map with source so I have no idea what the hell you are saying lmao




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Re: [article] Texture Blending
Posted by devil_monkey471 on Tue Aug 2nd at 11:26pm 2005


That's great, and I didn't know it was so easy... but one problem with the tutorial:

You don't tell us where to put the VMT at all... so the actual work, which is very clear and well written ends up being for nought as I can't use it smiley.

Hopefully you get this fixed, and then I'll give it a ten.




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Re: [article] Texture Blending
Posted by Andrei on Wed Aug 3rd at 7:49am 2005


C:Program FilesValveSteamSteamAppsaocrisanhalf-life 2 deathmatchhl2mpmaterialsYOUR_MATERIALS_FOLDER . I thought it was obvious. Guess not.

Anyway, this isn't a basic materials tutorial; it assumes that you already have some basic knowledge on materials.




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Re: [article] Texture Blending
Posted by Junkyard God on Wed Aug 3rd at 12:37pm 2005


Awsome tutorial, verry clrear and an extremely nice example shot smiley



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Re: [article] Texture Blending
Posted by devil_monkey471 on Wed Aug 3rd at 8:01pm 2005


Hey, I think it's fair to assume when you're writing a tutorial you should write it as if the reader hasn't a clue what you're talking about. I haven't looked too far into the directory structure, or what should go in say, "counterstrike source/cstrike", and what should go in "sourcesdk_content/cstrike".

Anyways, great tut, thanks.




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Re: [article] Texture Blending
Posted by rival on Thu Aug 4th at 12:48am 2005


Very good, well written tutorial. i just have to ask to distribute your map with this effect you have to embed the vmf in the .zip right?



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Re: [article] Texture Blending
Posted by Andrei on Thu Aug 4th at 4:05pm 2005


Erm...I have no idea what you're trying to say :x .



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Re: [article] Texture Blending
Posted by DrGlass on Sat Aug 6th at 11:30am 2005


Nice tut, its so easy!

(-2 for lack of texture folder info, should really edit that into the tut)

Rival whats to know if you have to zip the VMT with your map. I want to know how to make the texture thumb nail.




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Re: [article] Texture Blending
Posted by Vix on Sat Aug 6th at 11:54am 2005


Cool smiley



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Re: [article] Texture Blending
Posted by parakeet on Fri Aug 12th at 2:14pm 2005


Cant you compile with the textures embedded in the map? .. or was this only for hl1 ? hm...



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Re: [article] Texture Blending
Posted by Kellorian on Fri Aug 19th at 5:03pm 2005


How come i get the pink and black checkered design no matter what textures i use together. i made sure they are both counter-strike textures, what am i missing?

- great tutorial btw




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Re: [article] Texture Blending
Posted by Andrei on Fri Aug 19th at 9:17pm 2005


Could be a million reasons. Best to take it to the editing forums.



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Re: [article] Texture Blending
Posted by fishy on Thu Oct 13th at 11:53pm 2005


You could even square off the illustration .jpg, and use it as the texture preview in hammer by pointing at it in the %tooltexture string.
i'm not sure if it needs to be a specific size, but the ones i made at 512x512 worked fine.

%tooltexture myblends/snowscene would tell hammer to look in materials/myblends for snowscene.jpg




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Re: [article] Texture Blending
Posted by Gwil on Fri Mar 24th at 12:49am 2006






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Re: [article] Texture Blending
Posted by Joshead on Sun Jun 3rd at 11:09am 2007






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Re: [article] Texture Blending
Posted by $loth on Sat Sep 29th at 10:29am 2007


Great tutorial, well written and a very nice example picture.

Nice one, it's a good thing this compiles into the BSP aswell.





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