Re: [article] Texture Blending
Posted by Blue on Sun Jul 31st at 11:26pm 2005
I am loving the picture. Very well done.
oh and I don't map with source so I have no idea what the hell you are saying lmao

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Re: [article] Texture Blending
Posted by Andrei on Wed Aug 3rd at 7:49am 2005
C:Program FilesValveSteamSteamAppsaocrisanhalf-life 2 deathmatchhl2mpmaterialsYOUR_MATERIALS_FOLDER . I thought it was obvious. Guess not.
Anyway, this isn't a basic materials tutorial; it assumes that you already have some basic knowledge on materials.

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Re: [article] Texture Blending
Posted by devil_monkey471 on Wed Aug 3rd at 8:01pm 2005
Hey, I think it's fair to assume when you're writing a tutorial you should write it as if the reader hasn't a clue what you're talking about. I haven't looked too far into the directory structure, or what should go in say, "counterstrike source/cstrike", and what should go in "sourcesdk_content/cstrike".
Anyways, great tut, thanks.
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Re: [article] Texture Blending
Posted by rival on Thu Aug 4th at 12:48am 2005
Very good, well written tutorial. i just have to ask to distribute your map with this effect you have to embed the vmf in the .zip right?

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Re: [article] Texture Blending
Posted by Andrei on Thu Aug 4th at 4:05pm 2005
Erm...I have no idea what you're trying to say :x .

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Re: [article] Texture Blending
Posted by DrGlass on Sat Aug 6th at 11:30am 2005
Nice tut, its so easy!
(-2 for lack of texture folder info, should really edit that into the tut)
Rival whats to know if you have to zip the VMT with your map. I want to know how to make the texture thumb nail.

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Re: [article] Texture Blending
Posted by parakeet on Fri Aug 12th at 2:14pm 2005
Cant you compile with the textures embedded in the map? .. or was this only for hl1 ? hm...

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Re: [article] Texture Blending
Posted by Kellorian on Fri Aug 19th at 5:03pm 2005
How come i get the pink and black checkered design no matter what textures i use together. i made sure they are both counter-strike textures, what am i missing?
- great tutorial btw
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Re: [article] Texture Blending
Posted by Andrei on Fri Aug 19th at 9:17pm 2005
Could be a million reasons. Best to take it to the editing forums.

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Re: [article] Texture Blending
Posted by fishy on Thu Oct 13th at 11:53pm 2005
You could even square off the illustration .jpg, and use it as the texture preview in hammer by pointing at it in the %tooltexture string.
i'm not sure if it needs to be a specific size, but the ones i made at 512x512 worked fine.
%tooltexture myblends/snowscene would tell hammer to look in materials/myblends for snowscene.jpg

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Re: [article] Texture Blending
Posted by $loth on Sat Sep 29th at 10:29am 2007
Great tutorial, well written and a very nice example picture.
Nice one, it's a good thing this compiles into the BSP aswell.

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