[article] Learn To Make Normal Maps
Post Reply
Quote
Re: [article] Learn To Make Normal Maps
Posted by darkdruid on Mon Oct 24th at 6:13pm 2005



This is a discussion topic for the article "Learn To Make Normal Maps" by darkdruid which can be found here

Article description:

Learn how use and make normal maps for the source engine.






Quote
Re: [article] Learn To Make Normal Maps
Posted by 7dk2h4md720ih on Tue Oct 25th at 12:57am 2005


A short paragraph at the top describing exactly what you're trying to accomplish wouldn't go amiss. Otherwise, good job. Nice to see some new tutorials up. smiley



Quote
Re: [article] Learn To Make Normal Maps
Posted by Andrei on Wed Oct 26th at 5:42pm 2005


I was wondering how this was achieved.



Quote
Re: [article] Learn To Make Normal Maps
Posted by cchjoe on Fri Oct 28th at 1:54pm 2005


Nice tutorial. one thing you didnt mention.....my vtex also made a text file for the normal texture, do you need that one and if so, what gets put into it?



Quote
Re: [article] Learn To Make Normal Maps
Posted by tovlakas on Mon Nov 28th at 12:17am 2005


Wonderful tutorial! I always wondered what normal mapping was, and how to accomplish it. Now I know!



Quote
Re: [article] Learn To Make Normal Maps
Posted by Anthony on Fri Jan 13th at 5:30am 2006


Good tutorial. I would've liked a brief explanation of some of the other options, but I guess they're best left to experimentation.

Just on PSP: I use PSP 9 and I don't think the plugin likes it. I have not managed to get it working at all. If anyone uses PSP and has got it working succesfully, PLEASE contact me. (Sorry if this is off-topic)




Quote
Re: [article] Learn To Make Normal Maps
Posted by reaper47 on Sun Aug 13th at 7:18pm 2006


Very helpful!



Quote
Re: [article] Learn To Make Normal Maps
Posted by WaggleM on Thu Aug 9th at 12:05am 2007


Hi, I have had some problems getting the $normalmap "..." to appear in game. I made a proper color and normal map that looks great in other 3d software and even tried it out in the Doom engine. But when I put in source it appears flat, using only the color map. When I change $normalmap to $bumpmap in the .vmt it appears bumped... but I assume its converting the normal map to a grayscale image. I am using a series 7 geforce card and it seems like normal maps arent working at all for me in counterstrike, is this a known issue?

Thanks, great tutorial.

-Matt





Post Reply