[article] Weapon Pickups
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Re: [article] Weapon Pickups
Posted by Guessmyname on Sun Dec 4th at 1:48pm 2005



This is a discussion topic for the article "Weapon Pickups" by Guessmyname which can be found here

Article description:

A different way of doing it






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Re: [article] Weapon Pickups
Posted by parakeet on Mon Dec 5th at 2:57am 2005


Wow , this is kinda neat

Pictures would be nice , but I think the example vmf kinda makes up for it =D.

Havent tried it yet , it sounds slightly haxy , but i like it that way..




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Re: [article] Weapon Pickups
Posted by HazardGameR^ on Thu Dec 8th at 6:28pm 2005


Sorry, but to be honest, this sucks... Need pictures. The Output part makes you confused if you are new at it. And lastly, and the most important for me in tutorials, you can't see the "structure" which means that you sometimes forget to give the reason why to set that value to that, or why to make that output, and what it does, why to use invisible texture instead of nodraw etc... It's like a step-on-step guide to make a motor, that teaches you how to make it, but you have no idea how/why it works.

What i like about it is that you (I) learned things from it if you understand it.
Either make it more newbie-friendly, or make some "requirements" in the top so that a newbie don't read through it, misunderstand it, get's frustrated and suicides because of his misserable life smiley And now that I'm at it, I am a little newbie myself, but i think i have stepped pretty much into the "Intermediate" stage now :P




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Re: [article] Weapon Pickups
Posted by omegaslayer on Fri Dec 9th at 6:11pm 2005


I fail to see the point of this...... I mean why not use weapon_<weapon name>? This is just making an excessive amount of entities that arent needed. Why make 5 differenet enities when you can use just 1?
The only place I can see this being useful is if you want the player to select ONLY 1 weapon form a selection of others (eg: the player can only select the AR2 OR the SMG1, not both) May want to include that in the tut, otherwise the usefulness of this tut goes down the drain.




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Re: [article] Weapon Pickups
Posted by Guessmyname on Sun Dec 11th at 10:06am 2005


Omega, this is a different way of doing weapon pickups. Instead of running over them to pick them up, you have to stop and press the use key on the weapon to pick it up. This is mainly for SP horror maps. For instance: You're running like hell from a load of zombies or whatever because you're out of ammo. Stop for a second, and they might catch you. With just a weapon_<weaponname> you could simply keep running, magically pick up a gun and blast them all. With this, you'd have to stop and try to grab it as quickly as you can. Simply put, it adds to the tension



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Re: [article] Weapon Pickups
Posted by Biological Component on Wed Dec 14th at 2:04am 2005


That's awesome! And as for the not being able to pull it with the grav gun...I think that could come in handy, and is not a problem as far as I'm concerned!



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Re: [article] Weapon Pickups
Posted by Captain P on Sun Dec 18th at 12:46pm 2005


I understand the goal of this tutorial, but instead of immediatly jumping onto the technical details, I'd like to see a quick overview of the idea first, so I know where I'll be working towards to. All that technical stuff is more intimidating without some pictures and a rough idea of the methods behind it.



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Re: [article] Weapon Pickups
Posted by Flynn on Thu Jan 4th at 5:10pm 2007






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Re: [article] Weapon Pickups
Posted by Kasc1990 on Sat Jan 28th at 2:22pm 2006


Well infact to all you haters, this tutorial would be good, if you are making a mod, like resident evil.
If you dont understand the input/output then there4s a tutorial to learn.
Nicely organised, understood fully.




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Re: [article] Weapon Pickups
Posted by FIDDLER on Mon Jun 25th at 9:27am 2007


Very good tutorial. I like the idea of having to instruct your character to pick something up instead of the "magical" pickup when you run over the top of something.




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