Re: [article] Quick and easy rock formations
Posted by Finger on Mon Dec 5th at 6:14pm 2005
Hah...well, it was also constructed very 'quick and easy'. Maybe I will take a little time to spice it up. Thanks Reno.

Finger
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Re: [article] Quick and easy rock formations
Posted by Addicted to Morphine on Mon Dec 5th at 7:14pm 2005
Thanks for puting this up Finger, I've been looking forward to a good cliff tutorial. Is this the same method you used for the smooth rock formations seen in Icepick?
Also, would this method work well for creating natural cliff boundaries for maps? Or is there a better method for walling off the level with cliffs?
I agree with all of ReNo's points. I'd like to see some shots of the rocks in game, or at least deselected in Hammer. Thanks!

Addicted to Morphine
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Re: [article] Quick and easy rock formations
Posted by Underdog on Fri Dec 9th at 4:31pm 2005
I am awful at rocks. My first inclination is to always drool over a new tutorial.
I see no reason to alter that habit now.

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Re: [article] Quick and easy rock formations
Posted by DrGlass on Tue Jan 3rd at 10:52pm 2006
Very nice! I am always scared to pass brushes through each other like that. I'd like to see some stronger proof that there are no real ill effects when you mix displacements (though I am pretty sure your right).
Also your "compositional theory" doesn't explain much about composition theory at all, and I'd venture to guess that anyone who doesn't already know how composition in 2d/3d space works they wont understand what your talking about. composition theory is a tutorial in its self, no big deal really.
I also agree that some in-game shots of this technique in action would help show people what is possible with it.

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Re: [article] Quick and easy rock formations
Posted by **Dedi** on Tue Jan 19th at 2:55pm 2010
Oh great little tut!! I'm in the process of making a very 'cliffy' map and I came to the Articles page to see any good ideas, and this was pretty good. I never thought of duplicating a rock and mixing them up. Very good!

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