Re: [article] Using A Logic_Case For Random Effect
Posted by DrGlass on Thu Jan 5th at 4:00am 2006
Very nice tutorial, easy to understand and a good amount of information presented in a very clear way. My only problem is I cant think of anyway this could be used in-game. I'd add a few ideas where this could come in handy.
good example of logic_case (an over looked entity) no the less.

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Re: [article] Using A Logic_Case For Random Effect
Posted by fishy on Thu Jan 5th at 6:05am 2006
Nice. i don't normally understand entity tuts, but i think i've got this one. it's good to know a way to trigger random events.

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Re: [article] Using A Logic_Case For Random Effect
Posted by dilbert_halflife on Thu Jan 5th at 11:51am 2006
Nice.
I have used random events, hl1 maps to generate sounds.
This could be used in the same way.
For example at a popular sniper spot I would randomly play the sound of a crossbow bolt hitting a wall (frightens campers away)
With this tut, it could play only when there was someone there.
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Re: [article] Using A Logic_Case For Random Effect
Posted by Stadric on Fri Jan 6th at 4:38am 2006
I use the entity all the time in my mapping, usually for electrical effects, I can randomly turn env_beams on and off, and randomly play electrical sounds. I also used it for a floor that fell apart when you pushed a button, that was fun =D

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Re: [article] Using A Logic_Case For Random Effect
Posted by CombineX on Tue Mar 13th at 3:41pm 2007
Awesome tutorial!
I were thinking a lot how Valve can make random sounds(like in Ravenholm)
and thanks to you, now i know!
If a new mapper wants to create random ambients, but dont know how(after he/she read this tutorial)please mail me and i try to help ya out. Its really easy

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