[article] Custom soundscapes
Post Reply
Quote
Re: [article] Custom soundscapes
Posted by Silmano on Fri Dec 30th at 3:49pm 2005



This is a discussion topic for the article "Custom soundscapes" by Silmano which can be found here

Article description:

How to add custom sounds to Source maps






Quote
Re: [article] Custom soundscapes
Posted by Orpheus on Sat Jan 7th at 3:16am 2006


I will give you half credit because I love disco and you chose to illustrate your example by using a disco wave but, those god awful sized screens have got to be fixed. When a lousy 4 inch picture is 54k something is seriously wrong with your optimization process. You might want to check out a certain tutorial on picture posting.

[edit] Sadly, the stupid site won't allow me to rate you a score so you will have to assume I gave you a 5/10 smiley




Quote
Re: [article] Custom soundscapes
Posted by parakeet on Mon Jan 9th at 11:09pm 2006


I was always wondering how to make my own ^___^ , should be helpful esp for modders. what's up with the completly black picture though... rates a 7



Quote
Re: [article] Custom soundscapes
Posted by Silmano on Tue Jan 10th at 11:16am 2006


Lol, dont really know why I had a black picture... I've changed the link and I think its ok now... Thanks for the rates! Glad you like the tutorial



Quote
Re: [article] Custom soundscapes
Posted by Anthony on Wed Jan 25th at 2:33am 2006


Good, but you should've gone a little into what DSP is (i.e. the various effects you can assign to the sounds) which can help change the atmosphere if used correctly.



Quote
Re: [article] Custom soundscapes
Posted by quanta on Thu Jun 14th at 11:04pm 2007


Two things:

1: The download doesnt work.

2: I followed the tutorial exactly, and the developer console says "cant find soundscape soundscape_test.playtest". I've created a hl2 map called soundscape_test.bsp, and a script file called soundscapes_soundscape_test.txt. This is what's in the file:

"soundscape_test.playtest"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambientmachineslab_loop1.wav"
}
}
"soundscape_test.stop"
{
"dsp" "0"
}

In the map, I have an env_soundscape in the center with:

Target Name: soundscape
Radius: -1
Soundscape: soundscape_test.playtest

Any idea on why this doesn't work?





Post Reply