Re: [article] Assorted Mapping Hints
Posted by Jinx on Sun Dec 24th at 11:46pm 2006
Yeah, someone asked me why the paintings in Museum looked so much better than they saw on other maps; it's all in the dimensions.
I doubt it has to do with Steam itself. Maybe it was fixed at some point as part of an update to the Half-Life 1 engine? If anyone knows for sure, please chime in. It doesn't hurt to do it that way, so I will continue to do so.
I don't use any default textures, so -nowadtextures isn't lazy, it just makes sense. Better to spend that time on actual mapping.
7+ hour compiles? What are you compiling on, a Pentium I?! Even my PII could compile a huge HL1 map in 4-5 hours.

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Re: [article] Assorted Mapping Hints
Posted by Orpheus on Mon Dec 25th at 1:16am 2006
Since I always either knew which wads to include, or made one mega wad to reduce the files to be added it never caused me any grief.
/me likes this tut. Its a bit lite, when you consider just how many hints there are all told. Someday, I will need to write one of these grab bags of my own to add to yours.
Good job Jinxy
(Score = 1 point per suggestion+1 for going out of your way to post it.)
My ancient tips article from Biohazard.
<a href="http://biohazard.planethalflife.gamespy.com/drsmaptips.shtml" target="_blank">http://biohazard.planethalflife.gamespy.com/drsmaptips.shtml</a>

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