Re: [article] Creating and compiling basic models
Posted by Vash on Mon Apr 3rd at 10:27pm 2006
Orpheus is going to have an aneurysm when he sees the size of these images, so if anyone needs me I'll be hiding in that dumpster behind the mexican restaurant.

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Re: [article] Creating and compiling basic models
Posted by Orpheus on Mon Apr 3rd at 11:01pm 2006
Its not the size Vash, Its their location. Side scrolling is a no-no.
Find out why and edit the tutorial.
Use the "Preview" option.

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Re: [article] Creating and compiling basic models
Posted by Vash on Mon Apr 3rd at 11:03pm 2006
Yeah, I'll do that possibly tonight or tomorrow. I agree, it looks terrible.

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Re: [article] Creating and compiling basic models
Posted by Anthony on Mon Apr 3rd at 11:15pm 2006
Good tutorial. I'm pretty sure most of this can be applied to 3dsmax, so I'll be checking it out soon. Glad there's a simple modelling tutorial out there.
Opera has Small Screen Rendering, which fixes it up nicely.
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Re: [article] Creating and compiling basic models
Posted by Vash on Mon Apr 3rd at 11:34pm 2006
G.Ballblue: The model format wasn't different. $basetexture is always necessary, no matter what texture type you are using (Lightmapped, Unlit, Vertexlit; etc). The difference between UnlitGeneric and VertexlitGeneric are:
VertexlitGeneric uses lights a model using Vertex lighting
UnlitGeneric makes the basetexture fullbright, and when used on a model must have the "$model" 1 setting in the vmt

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Re: [article] Creating and compiling basic models
Posted by Vash on Tue Apr 4th at 12:51am 2006
Removed pre tags, fixed images.

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Re: [article] Creating and compiling basic models
Posted by Orpheus on Tue Apr 4th at 1:44am 2006
I am the trusting sort... More/Less.
We really do need these modeling tutorials.
Nice job Vash.

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Re: [article] Creating and compiling basic models
Posted by ReNo on Tue Apr 4th at 12:27am 2006
You could easily fix that just by removing the preformatted text sections (or by entering line breaks in them manually to stop them being so wide).

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Re: [article] Creating and compiling basic models
Posted by Vash on Tue Apr 4th at 1:45am 2006
Don't expect them from me. I can "get around" modelling a bit, but other than that I'm just using small hacks to somehow get my crap to work.

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Re: [article] Creating and compiling basic models
Posted by Orpheus on Tue Apr 4th at 2:23am 2006
Doesn't matter Vash. If this, or tuts like this promote it.. It served its purpose.
I envision a day where all maps will be models... Entirely prefabricated constructs.

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Re: [article] Creating and compiling basic models
Posted by Ark on Tue Oct 23rd at 11:30am 2007
Looks like all the image files have disappeared for this tutorial.
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Re: [article] Creating and compiling basic models
Posted by Blargdaniel on Fri May 9th at 9:18am 2008
You need to have "$model=1" in the VMT file after the location the the texture or else it will be invisible in game and an error saying that exact thing will be scrolling in the console. Oh, and that includes the " mark.
But it was a good tutorial, I don't like this part "Now you are ready to get this bitch ingame." It is just weird, well, yeah, weird.
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