[article] Custom Textures In Quark
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Re: [article] Custom Textures In Quark
Posted by Mr.INSANE on Tue Apr 4th at 2:57pm 2006



This is a discussion topic for the article "Custom Textures In Quark" by Mr.INSANE which can be found here

Article description:

Learn howto use custom textures






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Re: [article] Custom Textures In Quark
Posted by Orpheus on Tue Apr 4th at 4:09pm 2006


Now I am all for low file sized images, but there comes a point where you lose clarity. If this is not a concern with this tutorial, thats all fine and dandy. There are ways to optimize and not lose clarity. Read my tutorial on it.

You might try what I did. Use thumbs. They give you the option of a bit more file size without slowing the front page initially.

Also... Quark.... Yeah..
Nice tut.




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Re: [article] Custom Textures In Quark
Posted by Mr.INSANE on Tue Apr 4th at 10:36pm 2006


Really i always thought it was readable maybe its just me but i can read it fine plus theres no areas where you need super detail anyways



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Re: [article] Custom Textures In Quark
Posted by Orpheus on Tue Apr 4th at 11:01pm 2006


Its your tut bud. You "know" what it says. You are but one of a tiny handful who uses QuArk.
If it were me, I'd shoot for a tiny bit better clarity.
Read my tut. It may help.




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Re: [article] Custom Textures In Quark
Posted by Andrei on Sat Apr 8th at 4:28pm 2006


I salute you, fellow quark user.
Nice, clear tut, btw.




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Re: [article] Custom Textures In Quark
Posted by mazemaster on Mon Apr 17th at 3:48am 2006


Use .png files for stuff like this.



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Re: [article] Custom Textures In Quark
Posted by Forceflow on Sun May 14th at 9:52pm 2006


In my humble opinion, Quark is an inferior editor.

Then again, nice tutorial anyway !




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Re: [article] Custom Textures In Quark
Posted by Mr.INSANE on Sun May 14th at 11:11pm 2006


Your Opinions are inferior then smiley



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Re: [article] Custom Textures In Quark
Posted by Andrei on Tue May 30th at 10:45am 2006


Quark has a lot of features hammer doesn't like a built-in pak viewer, wad editor, model viewer (not for HL, though) plus the rotating compass that can really come in handy. On the other hand it's buggy, but hammer has it's own fair share of bugs, plus the frequent steam-related bugs.



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Re: [article] Custom Textures In Quark
Posted by Mr.INSANE on Tue May 30th at 1:48pm 2006


I can half agree with you on that it is somewhat buggy but the only big bugs are probally being able to create pipes that are over 64 x 64 faces becuase they tend to lock up quark extremely quickly




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