[article] Bringing your map to life
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Re: [article] Bringing your map to life
Posted by Xen on Thu Jun 15th at 10:27pm 2006



This is a discussion topic for the article "Bringing your map to life" by Xen which can be found here

Article description:

Ideas and inspiration on how to change just another map into an awesome map.






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Re: [article] Bringing your map to life
Posted by half-dude on Wed Jun 21st at 7:41am 2006


Wow man this is great, too bad I dont have the patience to map anymore.



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Re: [article] Bringing your map to life
Posted by DrGlass on Thu Jun 22nd at 6:39am 2006


Good ideas outlined here, I wish you had gone into a little more detail and touched on clip brush and added detail (adding depth to walls/ceilings/floors with extra brushes). I also don't agree with extra hallways/paths personally I feel that the illusion of other places are enough.



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Re: [article] Bringing your map to life
Posted by Xen on Thu Jun 22nd at 2:16pm 2006


Clip crushes don't add immersion... They're layout. As for adding detail, thats something thats good for a whole tutorial of its own that I'll prolly write soon.



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Re: [article] Bringing your map to life
Posted by G.Ballblue on Fri Jun 23rd at 4:55pm 2006


Clip brushes are optimization smiley Your clipbrush resources will be glad you used them!

The bit about using hallways and door as un-reachable areas; I think it's quite... poor. I've played countless Sven-Coop maps where doors are used for detail, but they don't open! They usually don't even make rattling or beeping noises when you aproach; thought you did mention to not overdo it or the player will get lost. I do feel, though, that you probably should have recomened something else to go along with that.




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Re: [article] Bringing your map to life
Posted by Xen on Fri Jun 23rd at 5:07pm 2006


No the suggestion I made is extra areas you CAN reach, give the player some eye candy to explore, but make sure not to go too far as getting them lost, and give them a reward for using their time going the wrong way (Maybe throw in a puzzle a-la saving the Barney from the zombie for the shotgun in Office Complex. So many ideas. I coulda made this thing go for pages.



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Re: [article] Bringing your map to life
Posted by UnholyGemini on Thu Aug 24th at 10:16pm 2006






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Re: [article] Bringing your map to life
Posted by Xen on Tue Mar 20th at 9:39pm 2007


Updated with new pictures cause I lost the old ones




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