Re: [article] Destruction using the Clipping and Vertex tools
Posted by omegaslayer on Fri Aug 4th at 6:10am 2006
May want to take it a step further and talk about optimization by combining a lot of those pieces to form single ones. But it was well written and formatted.

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Re: [article] Destruction using the Clipping and Vertex tools
Posted by Captain P on Sat Aug 5th at 3:28pm 2006
Uhm, moving shared verts up and down isn't a good idea no. You'll create non-planar faces, and the compilers don't like these. Well, actually, as far as I know, brushes are saved as a serie of planes, so non-planar faces result in the brush getting reshaped.
On the other hand, using triangles can get expensive, in terms of time. In that case, modelling the hole would be an alternative, although it has it's own quirks as it's not nearly as maintainable. Using small debris props is probably the best idea then, using brushes for the rough outline.

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Re: [article] Destruction using the Clipping and Vertex tools
Posted by MJ on Tue Aug 8th at 5:37am 2006
Simple and to the point. Good for noobs..

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Re: [article] Destruction using the Clipping and Vertex tools
Posted by midkay on Tue Aug 8th at 5:56am 2006
Thanks MJ.
I should update this soon.. maybe tonight.

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Re: [article] Destruction using the Clipping and Vertex tools
Posted by Tracer Bullet on Mon Aug 14th at 9:48pm 2006
Vertex manipulation is faster and easier. Surely there was a HL1 tutorial that already covered this sort of method! Good tutorial though, so...

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Re: [article] Destruction using the Clipping and Vertex tools
Posted by midkay on Tue Sep 19th at 5:50pm 2006
Updated the tutorial to include the vertex-editing method instead of clipping the edges - thanks, Captain P and Tracer Bullet, I've been using it for a while and it's considerably faster and easier.
Any other thoughts? I should update the screenshots soon and add one of an in-game example.

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