Re: [article] Creating transparent textures
Posted by fishy on Tue Aug 8th at 3:15am 2006
You don't need $nocull in the .vmt file. it's used to show a texture on the normally discarded back face of a model poly. handy for leaves on trees etc.

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Re: [article] Creating transparent textures
Posted by habboi on Tue Aug 8th at 10:41am 2006
Really handy, I tried this once and failed and your guide + .gif images is a blessing.

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Re: [article] Creating transparent textures
Posted by Addicted to Morphine on Wed Aug 9th at 10:35am 2006
Could you please optimize your screenshots? 300+kb images are way too big.
There are some people who visit the SnarkPit who don't have blazing fast connections or unlimited bandwidth.
Every image could be, and should be 100k or less. Thanks in advance.

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Re: [article] Creating transparent textures
Posted by XenNetwork on Thu Aug 10th at 8:45am 2006
K happy? most images are 50k or around there... now go upgrade to DSL! :P

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Re: [article] Creating transparent textures
Posted by Addicted to Morphine on Fri Aug 11th at 11:06am 2006
Thanks, I appreciate it.
I'm in China right now and my connection isn't the best.

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Re: [article] Creating transparent textures
Posted by XenNetwork on Sat Sep 23rd at 11:57pm 2006
I appreicate your comment midk yours was probubly the most helpfull in feedback wise, I will evaluate your statments and change what I can. As of right now i can't do that scince im on some one elses computer and got to get off soon.

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Re: [article] Creating transparent textures
Posted by Caboose on Tue Nov 7th at 1:22pm 2006
Also, turn anti-aliasing off so you don't get that white halo around the shape.

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