Re: [article] Combine Architecture
Posted by omegaslayer on Wed Feb 7th at 11:37pm 2007
Okay its been a while - I guess ill be the first.
This tutorial doesn't seem very comprehensive. Like you've only written about 1 aspect of combine archetecture, when there are plenty others:
-Breaking Symetry
-Lighting
-Devices
-Sounds
All those have to do with combine archetecture. And I think we're all waiting for more before posting ratings.

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Re: [article] Combine Architecture
Posted by Orpheus on Sun Feb 11th at 9:54am 2007
This would be a great "Chaptered" type of tutorial. I mean, this could be Chapter 1: The Basics. Chapters 2-? can be some of those that Omega mentioned.
Sadly, in its current form, its kinda panting.

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Re: [article] Combine Architecture
Posted by ding on Sun Feb 11th at 11:00am 2007
As far I can say, you guys are totally right! - I am currently working on an update. Thanks for the comments.

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Re: [article] Combine Architecture
Posted by satchmo on Sun Mar 11th at 4:21am 2007
I put these principles into practice with dm_vertico: <a href="http://www.snarkpit.net/maps.php?map=2855" target="_blank">http://www.snarkpit.net/maps.php?map=2855</a>

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Re: [article] Combine Architecture
Posted by reaper47 on Sat Apr 14th at 11:13am 2007
I think you should put in the asymmetry factor. I've read a couple of articles on this and even Valve's design chiefs mention asymmetry (and monumental architecture in general) as their main technique and source of inspiration.

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