[article] Combine Architecture
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Re: [article] Combine Architecture
Posted by ding on Sun Jan 21st at 10:37am 2007



This is a discussion topic for the article "Combine Architecture" by ding which can be found here

Article description:

Doing Buildings and Models the Combine way of life.






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Re: [article] Combine Architecture
Posted by omegaslayer on Wed Feb 7th at 11:37pm 2007


Okay its been a while - I guess ill be the first.

This tutorial doesn't seem very comprehensive. Like you've only written about 1 aspect of combine archetecture, when there are plenty others:
-Breaking Symetry
-Lighting
-Devices
-Sounds
All those have to do with combine archetecture. And I think we're all waiting for more before posting ratings.




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Re: [article] Combine Architecture
Posted by Orpheus on Sun Feb 11th at 9:54am 2007


This would be a great "Chaptered" type of tutorial. I mean, this could be Chapter 1: The Basics. Chapters 2-? can be some of those that Omega mentioned.

Sadly, in its current form, its kinda panting.




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Re: [article] Combine Architecture
Posted by ding on Sun Feb 11th at 11:00am 2007


As far I can say, you guys are totally right! - I am currently working on an update. Thanks for the comments.



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Re: [article] Combine Architecture
Posted by WizardExt on Mon Feb 12th at 10:21am 2007


I really like the topic, but I was kind of dissapointed when I suddenly found myself in the end of the article with so many questions..
..and even if this was a first chapter I would have found it a bit too short.

I have to agree with omegaslayer and say that there are more areas to cover and even this, the first chapter, can be a bit longer/deeper.

Looking forward to your updated version, good luck! smiley




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Re: [article] Combine Architecture
Posted by satchmo on Sun Mar 11th at 4:21am 2007


I put these principles into practice with dm_vertico: <a href="http://www.snarkpit.net/maps.php?map=2855" target="_blank">http://www.snarkpit.net/maps.php?map=2855</a>



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Re: [article] Combine Architecture
Posted by reaper47 on Sat Apr 14th at 11:13am 2007


I think you should put in the asymmetry factor. I've read a couple of articles on this and even Valve's design chiefs mention asymmetry (and monumental architecture in general) as their main technique and source of inspiration.




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