Re: [article] Ladders...that work!
Posted by The_Great_Dm on Tue Nov 20th at 10:29pm 2007
There is a way to do the same thing in 2 steps and its 10x easier and it takes a second. I dont know why anyone would do this.
The_Great_Dm
member
10 posts
1 snarkmarks
Registered: Nov 4th 2007
Location: U.S.A
Occupation: student
Re: [article] Ladders...that work!
Posted by Funky Monk on Mon Apr 27th at 5:43am 2009
The_Great_Dm,
Then c'mon then, post your tutorial!
One, question to anyone who can answer, if I were to angle a ladder to 45 degrees, be it upside down or on a slope, would the character animation seem to grip it properly down to the angle. By this I mean, will the character animation still show (when in third person, or being watched) the full animation, only adjusted accordingly to match the ladder's angle?
I'd test it myself, but I haven't owned a PC in 4 years, and am slowly getting back into mapping, just studying up for some L4D map's I'm thinking of.

Funky Monk
member
5 posts
0 snarkmarks
Registered: Apr 27th 2009
Location: Grand Junction, Co (San Diego, is home)
Occupation: Job Seeker
Re: [article] Ladders...that work!
Posted by G4MER on Mon Apr 27th at 10:28am 2009
I do ladders much easier than this as well. Not sure why anyone would..
..also I like the Avatar SeanOCR, its a Dali’s piece, a Human Skull Consisting of Seven Naked Women’s Bodies.. very cool.. I saw that a recent movie ripped that art work off, the movie ( The Descent ).

G4MER
member
2458 posts
360 snarkmarks
Registered: Sep 6th 2003
Location: USA