[article] Ladders...that work!
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Re: [article] Ladders...that work!
Posted by SeanOCR on Fri Jun 22nd at 11:34pm 2007



This is a discussion topic for the article "Ladders...that work!" by SeanOCR which can be found here

Article description:

This is a tutorial on how to make ladders that actually work






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Re: [article] Ladders...that work!
Posted by The_Great_Dm on Tue Nov 20th at 10:29pm 2007


There is a way to do the same thing in 2 steps and its 10x easier and it takes a second. I dont know why anyone would do this.



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Re: [article] Ladders...that work!
Posted by Blargdaniel on Thu Dec 20th at 6:10am 2007


Yeah. Worked perfectly!



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Re: [article] Ladders...that work!
Posted by Funky Monk on Mon Apr 27th at 5:43am 2009


The_Great_Dm,

Then c'mon then, post your tutorial!

One, question to anyone who can answer, if I were to angle a ladder to 45 degrees, be it upside down or on a slope, would the character animation seem to grip it properly down to the angle. By this I mean, will the character animation still show (when in third person, or being watched) the full animation, only adjusted accordingly to match the ladder's angle?

I'd test it myself, but I haven't owned a PC in 4 years, and am slowly getting back into mapping, just studying up for some L4D map's I'm thinking of.




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Re: [article] Ladders...that work!
Posted by G4MER on Mon Apr 27th at 10:28am 2009


I do ladders much easier than this as well. Not sure why anyone would..

..also I like the Avatar SeanOCR, its a Dali’s piece, a Human Skull Consisting of Seven Naked Women’s Bodies.. very cool.. I saw that a recent movie ripped that art work off, the movie ( The Descent ).




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Re: [article] Ladders...that work!
Posted by Niborius on Tue Apr 28th at 11:22am 2009


Quoting Muhnay
I do ladders much easier than this as well. Not sure why anyone would..


Because you probably just used func_ladder. In this way, you will climb ladders like in HL2





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