Re: [article] Gameplay Optimization
Posted by Gwil on Fri Jan 1st at 2:12pm 2010
Great tutorial Riven - picks up on a finer nuance of gameplay that people might otherwise miss when finishing up a map.

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Re: [article] Gameplay Optimization
Posted by G4MER on Fri Jan 1st at 2:40pm 2010
Hey Gwil.. good to see you.
Hey Riven, did you do that tut on site or off and then just transfer it.. I want to do that adding player spawns without decompile tut... and want it to look as nice and professional as yours. We may also need to add the program in the tools here to be downloaded. Help.. =)

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Re: [article] Gameplay Optimization
Posted by G4MER on Fri Jan 1st at 5:01pm 2010
Then, I may have to write it up and send it to you.. because I don't have your admin abilities to make it easier and quicker. =) Thanks for the info.
Maybe we can get a preview option added later on. Would also be nice to update the old tuts on here.

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Re: [article] Gameplay Optimization
Posted by larchy on Fri Jan 1st at 6:08pm 2010
There are some issues with the way articles work that means adding previews was quite troublesome if I did it the same way as forum posts.... however I think I've thought of quite a good way around it that I'll try and add over the weekend.

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Re: [article] Gameplay Optimization
Posted by larchy on Sat Jan 2nd at 12:35pm 2010
I've added a preview system to the new article page. It's a bit different to the forum system because the parsing for articles is pretty complicated... there are a few issues and I've spent about 4 hours coding something that hopefully works ok.
It won't show images (because they don't get uploaded until the form is submitted, and there's no AJAX system in place for this bit), but will show placeholders for image tags.
Pagination is also... problematic.... so everything gets shown on one page. You can still see the article index and where each page starts/ends ok though.
I could get round the problems by temporarily shunting everything into the db, but that's not really ideal and brings it's own issues.
Anyway have a look and see if what's there is ok.
If your button is green, refresh your stylesheet.

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Re: [article] Gameplay Optimization
Posted by Le Chief on Tue Jan 19th at 11:59am 2010
I get what you're saying for the z-axis section. You're talking about height variation in terms of gameplay not aesthetics.

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