Snarkpit Maps Archive

  • The Alamo - A Snipers Maps by MJCS-gTFC- Objective: Kill your enemy before your enemy gets you. Players: 2-16 Class: Sniper Scoring: 1 kill = 1 point smiley Notes: Do not go into the other base...you cant without a mod and if you do you get shot. Homepage: <A HREF="http://www.globaltf...
  • Multiskillz2 is my lastest map for TFC, its a skillz/fun map. You play as scout in the entire map starting off with a bit of xen tree jumping followed by conc jump, puzzel room, moving barrel jumping section, power pole jumping, quaded caltrop jumping, quad pipe jumping, and then quad rjum...
  • This is the beta version of vertconc. It has 6 out of 10 jumps completed and is almost completely unorganized. Don't expect the final version of the map to contain the same jumps, as I may decide to change a couple of them....

  • The map will be pretty much like 2fort, keeping with the same general layout, but changing the entire feel of the map. I've remade the entire 2fort brush by brush, now I am working on sections at a time. I will finish blue's side, then copy+mirror it, and retexture to red. Like I said, I ...
    beta
  • This map is sort of a 2fort based map, with some differences (obviously) This map is smooth looking and simple. Sorry no screenies yet. (Yeah the name is a bit odd, it used to have a meaning and I changed something but I just left the name)...
    beta
  • Another CTF map I'm making, this time for 9v9 matches. Has a desert theme, dry and dusty as you can tell from the screenshots. Still in early production, so things might change as I progress. <FONT COLOR=steelblue>Map Status - In development</FONT>...

  • This map is being designed for 9vs9 league matches in mind. This won't be a shutdown style map, just classic two identical base CTF. Still have alot of work todo on this one! On hold until TF2. <FONT COLOR=red>Map Status - Cancelled</FONT>...
  • This map is another shutdown style CTF map designed for 2v2 league matches. Each team must &quot;shutdown&quot; the enemy's lasers before they can grab the enemy flag. The lasers stay down for 30 seconds after being deactivated. Capture point is on the metal catwalk of your base, i...
  • This is a skill jumping map, used for use of improving ones concs jumps. Consists of 8 jumps that get more challenging as you get farther through the map. This is for players who have the basics of conc jumping. Scoring is if you complete the map you get 200 frags. <FONT COLOR=green>...

  • This map is a shutdown style CTF map designed for 2v2 league matches. Each team must &quot;shutdown&quot; the enemy's lasers before they can grab the enemy flag. The lasers stay down for 30 seconds after being deactivated. Capture point is on top of your team's control center, wort...
  • i see that most people at the snarkpit suggest that the best way into mapping is to build for hldm. this is probably true, but i didn't even know what hldm was when i first opened hammer( or WC as it was then). the only mod i'd played was tfc. just after 1.5 got released is when i started ...