Something i threw together in less than a month. Loosely based off the rundown idea i am semi happy with this map and will be releasing it as soon as i figure out my compiling problems.
Basicly all the lights except for one in my lights.rad file are being ignored i have two downstairs roo...
Well, here's a beta of the map, some of the rooms will be darker as they're unfinished. Anyway, enjoy, hopefully. You can't play multi-player yet either since I haven't decided which gameplay route I want to take (objectives like defusing a bomb or just plain-'ol killin'.)...
I made TS-Tomb as one of my first real TS maps, and it was kinda cool, but I could have done some much more with it, but I was like "damn, I need to release it!"... But now I've started to work a little bit on a final or 2nd version.
Its new layout, and some new misc stu...
well this started off as a fun map, an ugly map with func_scroll and some car models thrown in.
i kept working on it, and playtesting every step with my friends, and this is how it ended up ...
Average size house, indoor stuff is mostly corridors with some arena type areas for stunts. Outdoor stuff has a perimeter road, wooded area and stream running thru' it. The beta's been removed until i can fix some stuff. Hmmm, this is taking longer than i thought it would ...
Deep in the jungle a bunch of Merc`s have a secret warehouse from where they distrubute their cocaine and heroin.
Seal`s must destroy the warehouse with the help of a bomb placed under a oil tank....
Fool's Paradise is set in a grassy vale with a dam splitting the center. The whole map, obviously having once been a river, is ripped up with pipes and such, making a nice mix between nature and industrial settings. The layout is very loosely based on Bounce, as you will soon be able to se...