Half-Life 2: Deathmatch
Game stats
Maps on Snarkpit: 542 
Average map rating: 3.71 stars
Total downloads: 312635 
Total views: 1538978 
Web: http://store.steampowered.com/app/320/
Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!

  • Map based around a real factory/tannery near where I live; gameplay should be fairly 'open' and corridor-less, with weapon placement keeping the map flowing. Most of the exterior has been done, warehouse interiors need populating with machinery and fun-ness....
  • [may 7] Beta is now avalible, I'm going to try and get it on the snarkpit server. There are still a few problems, but they are only visual (that I know about) [may 2] Well I left Cliff to compile over the weekend and I finaly got the damn thing to work. I may have found my problem, all ...
    beta
  • Map Name: DM_Derelict_Twilight Author: Highlander Release Date: Pre-Final: May 6, 2005 Number of Spawn Points: 9 Download Link #1: <A HREF="http://highlander.ziest.com/files/derelict_twilight_pre_final.rar" TARGET="_blank">http://highlander.ziest.com/files/der...
    beta

  • Well, this is my first map that I plan to show others. Its only forty percent done, but Im actually quite pleased with how its turning out. So, yeah, Check the screenies! Update: Scrapped this. The layout was just god awful, and I cant be bothered finishing it. Twas good to learn how to g...
  • It's a working Air Hockey Table and in the background i put some arcade games most of them are Animated if you fall off the table your deadmeat this is a map i made for sof2 long time ago but didn't work out on sof2...
  • When run in teamplay mode, this is a double domination map (similar to UT2K4's double domination mode). A team must hold objectives A and B for 10 seconds to score a point. The map ends at 12 points. The map's .vmf source is available here: <A HREF="http://www.filefence.com/vie...

  • Had an idea for an indoor map lit entirely by a single light_env. This means tall cielings with slots in them to allow light downward. Currently, the basic layout is done. There are three levels. Playtesting has produced acceptable reviews, however, I have not had the opportunity to test ...
  • i got this idea about a combine construction site, with some high catwalks and such. i also wanted the map to have a lot of 45 deg angles, but i realized that 45 deg angled stuff is rather hard to get fitting, but i think it turned out pretty good. i still need a lot of lightning and cubem...
  • At the moment im gathering concept art for the map. It will be an exact lookalike of the prison complex Alcatraz in San Fransisco. Ive looked at plenty of iages and think it will be an incredible map. Ive posted up a few images of the initial concept for you guys to see, im gonna werk on ...

  • Maps looking good. A small secret combine installation, plenty of places to roam and things to do. Has a working crane, some cool architecture, some funky doors to the base that dont lag up the fps, or slow gameplay. Has a teleporter downstairs in the bunker, plenty of places to see, good...
  • From the text file: This is a smaller map fit for 4-10 players. More can fit in, of course. There's enough spawn points for everyone. There's a top level which is a small city arena area, two sets of stairs on opposite sides lead down to a lower level that is a small subway station ...