Just started with this project, it's centered around an abandoned nuclear installation somewhere in Russia(hence the name). No gameplay mode set yet, I'll decide it when I reach the end of the project.
*Setting has changed to a underground ballistic missile site and gameplay mode set to b...
Its a remake of Cs_c**k, enhanced with the idea of my brother, i made it nicer and ofcourse, with the source engin, ill keep you posted for more updates to come.....
I'm triying to recreate a big cargo vessel, with everything. Proyect includes moving 3dskybox with mountains and hanging bridge, so it looks like the ship is really sailing....
De_Nukes for Counter-Strike source. This is a remake of the
map de_nuke for counter-strike. The map has some new
fetures and very similar gameplay.
The original de_nuke was made by <B>Jo Bieg</B>.
De_Nukes for source made by <B>Weeper</B>.
<I>De_Nukes, final...
In Decenber 1996, Japanese Ambassador's residence in Lima, Peru has been taken over by terrorists. de_lima was made by the motif in this incident.
Terrorists:
Blast one of two bombsites outside of the residence before all hostages are rescued by CTs.
Counter-Terrorists:
Protect bombsites...
Alright this is a tentatively title map set similar to cs_office and cs_twilight.
It's only called garage because I built the level on top of a pet-project of a car garage, and haven't thought of a better name yet.
Basically, it's defuse map in which the T's start off outside the build...
Here's yet another new break map I'm working on, this one taking place in outer space. The difference between this one and the others so far is that I'm creating all of the resources from scratch. My own models, textures, skybox, everything.
There's not too much to show just yet, but yo...
Update Release!
Breakem_v2a fixes/additions:
- You can no longer climb, jump, or boost to get beyond the borders of the map!
- The water in the canal is now DX7 quality, so expect an FPS boost!
- A not well hidden easter egg!
########################################
This is a map tha...
This is a "tiny/break" style map that derives a certain amount of inspiration from Supa's breakhive. If you've seen his map, then you'll know what I'm talking about.
I've decided to post this one early this time to get some helpful feedback and beta testing before I cal...
This map is currently underway, with the help of a friend. It is unknown at this time exactly how long it will take, but the idea is to completely and acurately recreate a major section of the Big Shell from Metal Gear Solid 2. I plan to give major credit in an obvious way to Konami for ...
Breakmines, the next in my series of breakable maps, is taking place in (omfg you guessed it) some mines. Completely underground, mid-level starting area. I suppose it will be rather similar to Red Faction's levels in that you'll be digging from one room to the next. I also want to atte...