Snarkpit Maps Archive

  • This is a "fun map" for Counter-Strike: Source. The map's layout is inspired by "Gun Ho Guns" (either that or a similar name) which was an entirely glass map. Due to the limited fun you could have with that layout, I decided to improvise a bit. Both t...
  • This is another map that I designed as part of the "break fad/craze", or whatever you want to call it. There are two forts on either side of a long, open dirt area divided by a fence. The fence, forts, and dirt are all breakable. All I gotta say is, this map makes for som...
  • A &quot;breakable&quot; map, the main premise being that a large majority of the map is comprised of breakable bricks. Just for fun. Try it at <FONT COLOR=green>70.176.164.81:27015</FONT>. smiley...

  • it will stay 95% un less i can think up what to put in the secret passage, Im open to all ideas This level was created for HL2: Death Match and my friend said it might be funner as a counter strike AWP map, so post some comments on which one should be better (This is my first level)...
    beta
  • Ok, so another incomplete Source map on the Go! smiley If I (and you) are lucky, i might get done with this one. So it's like a big office complex, most of the building is built and i will later on start with the little details (chairs, tables, pictures, small little soda cans) after i've f...

  • Maximum amount of players is 40, and it has full bot support. The map has a bit of a aztec feel, very nice fights in the courtyards. If you find any bugs please contact me and I may do something about it, if you think it's worth it....
  • Me and my friend were having a mapping contest, to see who could make the best fy map, with the basic rules of iceworld (4 blocks and such). I picked the prodigy theme, and code picked the italy theme, now were all done, and they are both pretty good maps. One is small (Fy_Prodigy) and the...
  • My second map and I wanted to reflect the fast paced gameplay of office one but with a different layout. The style is mostly the same, or I have aimed to keep it in the same style as the original, but with some twisted gameplay elements I wanted to make it as fun as the original. In the s...