Snarkpit Maps Archive

  • This is my first ever map. It's based in a light, industrial area at sunset. The map promotes fast gameplay and advanced tactics....
    beta
  • This is my first map, so i decided to leave it relatively simple. The bunker in the center contains 4 he grenades. T's start with MAC 10's and CT's start with TMP's. The grafitti and ivy on the walls were added after reading topics in the forums about how several recent aim maps were too b...
    beta

  • This is a small hostage rescue map, with some very dark areas. I recommend disabling player identification by name to increase tension. The bots' .nav file has been created and tweaked, but the map is a lot more fun playing with humans....
  • Hey all I finaly made this cs_toon map way better and gave it a new name cs_hostage_rescue_2005 . Here is a download link to get the bsp file and .nav file and bsp.bz2 for the server side. So if u wanted to play this map your self with bots I have 16 ct spawn points and 16 t . Note with ou...
  • de_losttemple ----------------------------------------------- by Magikus &amp; StarD00d (d00ds.com) presented by <A HREF="http://www.inHalflife.de" TARGET="_blank">http://www.inHalflife.de</A> by ingame Description: ------------------------------------...

  • My old school, the one I went to before Eynesbury. Large map with lots of open areas. This map is finished, I wont make any changes to it, but please make comments if you think its worth it....
  • My school. Largish indoor map, 5 floors, lots of close quarters fighting. Some of you might remember this for HL1 CS, this is just a port of it with some source features added. The old version never actually left the beta stage, this is a final release, I dont really want to work on it an...
  • This map is like a futuristic community. It is a small section of a huge city that uses an irrigation system to supply each section with water. This section just happens to be on the delta of the river, thus the name. Please note that I was not trying to capture a realistic look of a buil...

  • This is a symetrical map that is part of the WTF map pack that me and windows 98 are working on. It has a buyzone in the middle, and I think it looks ok. I need sudgestions on what you think I should add in terms of prop_static or prop_physics, or any other additions I need to make the ma...
  • This is a hostage map for cs not sure what else to say about it smiley you decide when you play it smiley Again hope you guys like this one....