A curvy L shaped Arena with Sniper Towers at the intersection with the only entry through a central pool.
<FONT COLOR=yellow>31-01-06</FONT> <B><FONT COLOR=orange>UPDATED to Alpha2</FONT></B><UL><LI>Added Central Sniper Towers (Accessible by...
This is a remake of a much loved multiplayer map from an old game, Star Trek: Elite Force.
Klingon based L shape map "Honor"
The Stone Columns are placed to allow skilled players to "bunny-hop" from one end of the map to the other. We had a lot of fun...
Installation
Download the HL2CTF mod.
Credits
The team who are creating the HL2CTF mod.
The creators of the HL2CTF mod for their feedback.
The guys and gals at steampowered.com and snarkpit.net for their feedback.
Information
A Capture The Flag level set in and around a Comb...
Download link removed. This map is now an official map for the HL2CTF.com mod.
If you haven't already done so, download the HL2CTF mod from <A HREF="http://www.hl2ctf.com" TARGET="_blank">http://www.hl2ctf.com</A> and install it. This level will NOT work wi...
ctf_Digression is now ctf_digression_lite
I've stopped working on the entire map at once and have started work on a "lite" version consisting of only the middle area. The 92 release has different texturing, added physics objects and other graphical changes....
a classic 2bases style, very much fun to play it, some custom models and textures in it, good fps performance over all
This is the Finalbeta v2, only some little modifacations to do, then its finished.
here is the changelog
+ addet new basefloortexture
+ addet new watertexture
+ addet n...
I was originally going to post my 1st beta today but i have a compile error so i need to fix that. dunno when it will be up. I'll put more screenshots up later that screenshot is from a long time ago...
This is the HL2DM level, but now with a larger area for a combine team side, and some new additions to make it run smoother.
Screenshots at HL2CTF Media section....
This was a map I created in 24 hours, obviously not my best work, but showcases the ability to create lightning effects, use random sound timers to create a more realistic enviroment, and to prove to someone tht a symetrical map can be made quickly and often can be boring.
Pictures at HL2...
This is the dm_lambda_bunker map I made, but converted into CTF. The 1.1 version is the same, but with the upcoming patch I have added more to the bunker and tweaked a couple issues....