hopefully have map loaded within a couple of days
quick map made for fun and not really to be taken seriously
because its still 50% ive got to sort out its serious r_speeds issues and texture detail
(ladders are on the poles in the central area)...
hopefully have map loaded within a couple of days
single two storey building & immediate surrounding area. the r_speeds are approaching 900 in most of the outside areas so lots of optimising is needed
will be at <A HREF="http://f2.pg.briefcase.yahoo.com/blu_chze86" TAR...
Deathmatch in which the counter-terrorists and terrorists are situated inside vents in a square shape. They must break through them and charge through the middle to reach the opposing team....
A little idea I thought up while I was bored one day. Ever wish while you were playing Counter-strike that all the walls could be destroyed? Then you may want to check this one out. Still in beta stage due to grenade issues....
Deathmatch based on fm_ameriworld with patriotic theme on obstacles and walls. More features also added. Seems to be the favorite amongst my friends....
Map based on the popular TV show American Gladiators. Counter-Terrorists (Gladiators) try to fend off the Terrorists (contenders) from within a tower, similiar to the "assault" mission on the TV show....
This is it. My greatest map project ever. My school, in CS. Huge map, lots of sniping. Not perfectly accurate to the actual school, but everyone says its pretty close. In keeping with the theme, however, sacrifices had to be made. r_speeds in this map are huge, wpoly peaks around 2000 (!!!...
Counter Terrorists battle thier way through a block of student appartments in the US, to save the 4 hostages taken captive and get them to the rooftops! CT's are extremely stretched for time in this map as they get each of the hostages from the multiple floors...
Crates are there because ...
this is my first bomb defusal map, and it probably shows it was an excuse to have a go at making rocks/cliffs, but not in the ordinary canyon type area, the setting is sort of oriental hence the name, but for me the breath of fresh air is that it isn't all blue skies and yellow sunlight...
this is a really really tiny map, 2 storyies, the separator between the levels is glass so are all the wallz except for the outer ones, and i would say they are 95 - 98 % invisable, just like the fair's "glassmaze" really hard to go around, you pretty much move around by ...