I made cs_fat_mansion, because Im a cs_mansion fan and there were so many aweful mansion clones that I had to create a "fat" one! So this is it.The complete area is a little smaller than the original mansion map. As a counterterrorist you start on the street behind some walls and...
I made Pine_Hills for a modelmaker who made me the Deuce model in return. He gave me a lot of room for my own style, he only said: there has to be a river, a bridge and some hills that are passable. So this is actually the map describtion already: there are some hills which where really ha...
The theme of cs_castle_night can be seen in it's name: it's a castle at night. You can't actually walk into the castle it plays on the outside of it mostly. The map is devided by a river with two bridges. From the view of the bridge which is not passable the left side of the map is where t...
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are ...
The idea behind as_intruder is an escape through a city which means you climb through windows and go through backyards and stuff. I also wanted to give AS_maps more action. This is a very fast paced as_map. Both teams have to hurry a lot so that they're faster than the other team. If the t...