These four HLDM maps, FloatingPoint, FloatingLine, FloatingSurface and FloatingVolume consitute one of my playground themes for abstract architecture and light experimentation. They all have similarities in texturing (same palette, use of the HL glass textures) but are very different in la...
Large multi-leveled arena for Half-Life Deathmatch, suggested for two to eight players. The killing ring consists of Gauss traps, exploding boxes and other obstacles. To get the best weapons you have to swim to get 'em but be careful, other players can flip the switch and fry you! Chock fu...
Multi-leveled indoors & outdoor arenas including several elemental traps: two towers with baal-guns. A multi-platformed arena for vanilla Half-Life Deathmatch. 40+ new textures by Baal-Peor to enhance a fast-action, face-to-face deathmatch experience. Check it out!
All comments we...
Based on an idea from 1995. Baal-Peor's Edom Approaches (aka: Babel's Concave Monastary) is a 2 to 4 player deathmatch level with no Half-Life textures at all. This medium-sized level features 55 new graphics to enhance your killing fun!
All comments welcomed!...
This is my second map that I've released.
Originally just thrown together for me and a friend, I decided to touch it up and release it. Since this was just a quick map, there's not a lot of optimization. R_speeds get to ~1000 in a couple places, but a decent spec machine should handle it ...
Originally this was going to be a hl2dm map, but technical limits on my laptop forced my hand into only creating this for hldm. Based on a part of the building where I(used to) work, this will be a medium map. A mainly indoor, multilevel playing field.
Preliminary brush work is complete, b...
A map that I previously made, but forgot about. Completed shortly after my first two, vent is set in a missile silo control bunker. There are several secrets to this map, but it is pretty simple. All weapons are included, although a couple may be a bit hard to get to. I'd say 4-6 players w...
This is my first map. I started out with a theme (a mining area) but just turned into whatever. A bit of a learning cycle to try different things. It's a simple map, but has quite a bit of area to it. I'd like any comments/questions/critisism/whatever. Yes, I know my texturing sucks. I nee...
Very popular castle map for Half-Life 1
This map has too many secrets to list! You could play it for a month and still not know how to get to some of the areas. Enjoy....