A small arena, I Don't Know started out as a simple staircase. That's all. From there on I had no idea what I was doing other than building random stuff, hence the name: I Don't Know....
A close reproduction of Kakariko Villiage from Zelda: Ocarina of Time. Considering that it was designed as a peaceful hamlet, it lends itself very well to combat. I spent a lot of time finding a weapons balance I thought was fair. The roofs are close enough to long-jump between and two of ...
Detention was created for the competitions here at the Snarkpit a while ago, but since these results still aren't releases I decided to show the map of here. It's 50% inside and 50% outside a jail.Check out my <A HREF="http://www.captain-p.com/" TARGET="_blank">Po...
When I first released dm_waterwerx, I was in a hurry to get a map out for HL2. As I released it (and due to some valid comments) I knew I could do better. This is an attempt to re-visit waterwerx and see if it can be salvaged.
In this new build, I downsized the map alot, ma...
... My 2nd release, at the time i was making this map i was deeply enthralled with the map "Rigor Mortis".. This is but a poor attempt at the same theme, failed miserably at it, but as ugly as it is, it saw more online fragging time than most all my maps combined.. Its fa...
... My 3rd release.
I noticed early on that the most played maps were the default valve releases, problem was, each map had only portions i felt were good, so in my arrogance, I chose portions of some and adding my own works created a rather well laid out map.
My ego swelled because i rece...
... My 9th and final release for Half-Life 1
This map was created for the snarkpit mapping competition, or at least one of them
The concept of the mapping tournament was "Opposing themes". This map combines rather well the ideas of space age with medieval....
... My 4th release.
Even though i was proud as hell with my first release, I was also not satisfied with it as far as its tribute to what i felt was one of the best levels in Doom II.. Now that my skills seemed up to the task, i decided to again to recreate the doom II entryway.. The diffe...
... My 1st release, basically modeled after Doom II's entryway. The map was made only 3 weeks after my discovery of worldcraft 2.1
Upon its release I submitted it to the old Radium review site, where it scored a whopping 29/100.
Although it is clear full of mapping mistakes, I still look o...