Added to snarkpit for only my profile history, it isnt a current project.
I started this map before dod was started and used the saving private ryan beach assualt idea. Unfortunatly the map had lag spikes on line and took months to fix (ended up being the huge amount of embedded textures!...
Added to snarkpit for my profile history, it isnt a current project.
Statred in 2000.This was a map I started as a dm map then decided to make it for frontline force. I canned the map after a truck load of maps where released using the same textures. (though i dont think as nicely as i di...
Added to snarkpit for my profile history, it isnt a current project.
A dark version of flf_toledo that came with frontline force 1.5.
In this map map the attackers could capture optional secondary points which blew up structures and blocked defenders paths and also routes to the rooftops...
Added to snarkpit for my profile history, it isnt a current project , it was done in 2001.
This was an frontline force map made originally for the seek and destroy game type where you had to go in an shoot/nade certain tagets on the map to win. Unfortunatly the gametype was never finalise...
This is my last map for the hl1 engine and the old hammer 3.5 :*( .
It wasnt going to ever get a release as halflife 2 came out but I'd spent that much time vertex manipulating the terrain that i had to finish it , though the terrain would have taken no time with the new hl2 hammer .
A...
This is a frontline force map that I have sat on for 1 1/2 years waiting for a new release , so it looks a bit dated now but it didnt at the time
It comes with frontline force v2.0 but there is also a v1.8b available at : <A HREF="http://www.devious.me.uk/flf/shroud/flf_shroud_...
A small facility based in Siberia (or what I would imagine Siberia looks like....i've never been!). Fast-paced gameplay with four cap points and a groovy easter egg if you fancy hunting it down ...
Set in the ruined grounds of a castle (yeah..okay so I like castles!), and has taken me far too long to build due to all the vertex manipulation! As FLF seems to have slowed to a crawl in development, i've released this map independently....
I totally rebuilt my older map of the same name that was for official release in version 2.0 of Frontline Force. It's still set in a Siberian warehouse-y environment, only there's more detail and much nicer textures this time round Gameplay remains unchanged. I've also made a number of ...
Just a fun map I made one week when I was bored....OK so I was on a bit of a nostalgia trip and thought it would be funny to run around the Pacman maze! And then I thought it would be even funnier running away from the ghosts in the maze as well!...