Snarkpit Maps Archive

  • *UPDATED!* cs_metropolis is actually finished. There are serious lag issues because the map is pretty much 80% outdoors. I'm currently working on optimization of the map. We've had about a dozen test plays and so far the map has been quite challenging. === "After successfully bo...
  • A dust-like map that was originally made for Counter-Strike. The architecture is very simple (hence why it was made for Counter-Strike) but it recieved a little overhaul for Counter-Strike Source. The main 'feeling' of the map is archeology, hence the name 'de_archeo'. Terrorists have to b...
  • Snarkpit 2004 &quot;Original theme&quot; mapping contest entry. This map placed joint third in the voted category despite very stiff competition. Its a <B>tad</B> too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and...

  • <B><FONT COLOR=white>Cs_Cabaret, Hostage Rescue. Author: alexroyce (contact: <A HREF="mailto:polskiskin@hotmail.com">polskiskin@hotmail.com</A>) Website: <A HREF="http://www.AlexRoyce.com" TARGET="_blank">www.AlexRoyce.com</A&g...
  • :::Notes::: -Bridge was removed, for many reasons discussed between my friendsa and I whom this version was made for originally. -Gameplay is in tact, looks don't mean much in a simple team-DM map; you don't have to download it because it's not Turtle Rock or VALVe quality. -40 Players (20...
  • I know this map has seen its day, but I couldn't resist. Everyone remembers the Temple from GoldenEye, right? As my first Source map, I tried to get the overall feeling of the Temple. I know the lighting is kind of lame, and the texturing isn't perfect. But I think I brought CS:S and the ...

  • This level was created as coursework for my Games Engines &amp; Physics module at Staffordshire University as part of my Computer Games Design degree. The brief was to create a level in the source engine (we had created a level in the Unreal engine in the first semester) based around S...
    beta
  • Here is a fast map for 2 players. Pretty high detailed (Look at the walls in the starting place =] ) and quite small. Each person starts in their own little room ,then comes out to fight in a arena thing. Credits goes towards the maker of &quot;Somewhere Else&quot; for his texures....

  • A port of BMRF Sublevels to HL2DM. It's going well so far.. Mainly a learning tool, but I'll release it so people can see how horrible my first attempt at Source mapping is :P -- Screw it; I've started work on a better map that's more suited to Source. It's called Bloody Ore -- that's al...
  • Essentially it's a varient of cs_assault for CS: Source. There are a few differences, but the concept is the same. Lots of large open areas and good sniper spots. UPDATE 12/8/04 I am almost done with cs_belfig_assaultv1. At this point I am adding the finishing touches. If anyone would...
  • This map is based upon <I>'Control'</I> for Goldeneye64 Well, this is my competition entry for &quot;HLDM Server Map&quot; It was in development for 3 days before the competition started as a little test map, but after i saw the DM potential of the main arena, i knew ...