Snarkpit Maps Archive

  • This is my second Half-Life 2 Deathmatch Map. It is in an underground base that used to be under control by the rebels until the combine came... There are two outside areas and a large multi-level underground base complete with tunnels, elevators, and more! V2 Changes: -Made all doors st...
  • This is the first map I have released for years, and my first HL2DM map. Loosely based on TInside Lido, in Plymouth, Devon, England. It can be found in the map cycles of the following servers http://www.thesanctuaryuk.co.uk/sanctuaryuk.htm http://www.superhebbe.com/...
  • <B><U><FONT COLOR=orange>Current Version: Alpha 1.0</FONT></U></B> This map is based loosely off of the first level in Descent II. Fans of the game should recognize it immediately. Game improvement techniques include elimination of offense - offense c...
    beta

  • Counter-Terrorists: Intelligence officals have received plans that a vigilante terrorist group will be attacking this major dam facility. Eliminate any threats &amp; secure the area. Terrorists: Our cell leader has ordered us to bomb this dam's major power producing areas. Today is a ...
  • Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen. I need to get...

  • Snarkpit 2003 &quot;Concept art&quot; mapping contest entry. Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took...
  • Snarkpit 2002 &quot;Contrasting themes&quot; mapping contest entry. After the pleasurable experience of making Outland for the CTF mode of the AG mod, I was really in the mood to try my hand at it again. And so Torrent began as a small CTF map for 4 to 6 players. Soon after though...
  • After a while away from mapping I decided to go back to it and shove something together. My initial idea was to craft a high detail neo-gothic church, but r_speed constraints kicked in and I simply couldn't afford to put in any walls! So I was left with a floating space church arena, which...

  • My third map release, this was just a little arena I knocked up in a few hours when I couldn't be bothered working on the main project I was working on at the time - &quot;CM Arena&quot;. At the time I was very pleased with having made the level so quickly, but looking at it now I'...
  • My first completed map, and I was pretty proud of it for a first effort too. It is essentially themeless - just a small DM arena suitable for 2-4 people....
  • This project began showing a lot of promise, and I was really inspired with it. Unfortunately due to a poorly designed layout, r_speeds became unmanageable. I essentially scrapped the level and took some time out of mapping, and eventually I decided to return to it and get it fixed up. A h...