dod_risk_b7 by Supa
<A HREF="http://xsgamedesign.com/source/maps/dod_risk_b7.zip" TARGET="_blank">Download</A>
Risk is a game of world domination,
where the object is to conquer the world.
While I was day dreaming the other day I came up with the idea f...
<FONT COLOR=red>Development, if it can even be called that, stopped sometime in the spring of 2004. Nothing to see here, move along.</FONT>
My first attempt at mapping was to recreate my house from memory, and then turn it into a hostage rescue map for CS. Obviously, after p...
<FONT COLOR=red>Update: Postponed indefinitely, will definitely port over to CS:S as soon as I find time this summer.</FONT>
My first real attempt at a CS map for HL1. CT's spawn outside in a verdant canyon, and have to make their way into a sinister looking government facili...
I hate aim maps, and yet look what I go and do. One of my friends requested I make a map for his CS:S clan (remnants or some other silly name), and this is something I did over a couple of days. I'm not proud of it in any way, its just a fragbox with tons of props, and the theme is rippe...
<FONT COLOR=red>Progress postponed until the end of the semester</FONT>
My first foray into HL2 mapping. I decided I would try to create a single player experience, because I just wanted to be able to create a variety of locations unbound or constrained by objectives (a la CS...
I'm attempting to create a map with a lot of vertical gameplay.
In an attempt to focus on gameplay, I'm only creating the very basic brushwork. Once I'm happy with the gameplay I'll add textures, lighting, props, and more detailed geometry.
The theme of the map is undecided at the mome...
Take cover by crouching into the water, go hide somewhere in a corner and wait for the perfect moment to blow someone's head off, or just simply try to blow/defend the little island.
This map is compiled with full LDR and HDR, decent lightmaps, cubemaps, and Valve-perfect Sky Lighting. Th...
I personally will say this map will probably be boring. So here's your chance to leave this page right now.
You are inside a cloud, on a long, narrow, alley-way (doesn't look like one though). Both teams have a chance to fire off some blind shots, maybe get a kill. The map needs more than...
I originally intended this to be similar to some CS1 deagal crate-maze map, but I failed at the scaling, size of the map, and space between the crates. This is good with a few people - you can sneak up on some people in the dark and knife them, and you can jump up on top of the crates. See...
An open source map; you may add or alter what you'd like best in it. This is an empty version (and the first). Sorry - no screenshots, see my aim_arena2dm release....
Cs_Cluster - Hostage Rescue
By Xenocide_X Mail: <A HREF="mailto:Xenocidex@gmail.com">Xenocidex@gmail.com</A>
Coyote.moozer.com
HXXL.xom
Spawns: 32
Hostages: 2
Map Size: Small
Point the extracter at your cstrike directory and unzip.
Description:
I got tired of seein...
This is a rebuild of one of my first Opposing Force maps that was never released. Set in an old space station that was abandoned many years ago. There isn't much to show right now but I'm excited about this and wanted to get it posted. All suggestions welcomed....