Snarkpit Maps Archive

  • This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( <A HREF="http://www.fortress-forever.com" TARGET="_blank">www.fortress-forever.com</A> ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake...
  • A surf map meant for beginners and experts. This map turns from Surf to Aim at the end of surfing. I fixed the link, so now it works!! :P Post a comment for me. I would like to see how this map is doing in ratings! Swej Server: 24.250.30.233:27015...
  • 1/1
    unrated for Counter Strike
    by B_Thax
    It's just a map of my old High School... I made some textures of the complex so I will put them on-line, so others con download it and use them....

  • Started this level a while ago and hasn't happy with its progression, so have put a hold on its progress until my prisonriot levels are complete. Map now abandoned....
    beta
  • This is an official level for the HL2DM Pro mod. Installation Download and install the HL2DM Pro mod. Credits The original brushwork is from Valve's legendary boot_camp level for Half-Life 1. All brushwork cleanup and optimisation (a massive task in itself), texturing, lighting and...
  • SO UH YEAH. I thought I'd make a zombie panic map using blaz's (http://www.csbanana.com/blaz/) submerged wad. And so I did. [edit] So yeah, this map was included in the 1.0 release of ZP, so I took the download down [/edit]...

  • Inspired from my project in Incoming: Source, this map is taking place on two islands that are separated from eachother by a frozen block of water. Read more to see what's behind all of this....
  • Released: August 2001 This map was inspired by q3ctf4 and Team Arena's mpteam6. I currently have plans to update the textures and architecture into a new build in the near future......

  • Released: December 2001 One of the better playing DM maps I've released, if not the best visually up to the point it was released. Quite fun....
  • Released: July 2001 My largest released map to date and also (of my releases thus far) the most complex. Layout is a bit too loopy, but architecturally I think I got a pretty good recreation of the original Black Mesa feel....