This is a hotel, you start in the old part of the hotel, or should i say, the abandoned part, and make your way to the nice looking part..
This map isnt related to fighting monsterssolving mazes or anything...its a map with nice gloomy effects i added to, i worked on the lighting and arcit...
From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I ca...
Classic Arcade First Person Shooter II is the sequel to Classic I. I was pretty pleased with the results I got for my first release
Classic II, as you suspect, takes place on Earth -- it follows DOOM II. Unlike Classic I, which was one huge map that only ran on some servers, due to s...
Ultra-early (pretty much concept) shots of a dungeon/mine map I'm playing around with. This is a continuation of the theme I was using for my contribution to DrGlass's mosaic project, which unfortunately seems to have died. I'm aiming for a Vagrant Story style atmosphere, as that game had ...
Missed the map competition, but now it is getting all souped up to end my HL1 mapping days :P
Got nice swamps outside and a varied theme that you should like... Screens will come soon after I return from holiday.
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My second map I started making for the 2003 Concept art Contest on Snarkpit. 2nd Picture shows the concept art used.
Rebuilding it some time because people seem to want it...
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Set in the jungle at the Guetemala/Belize boarder, it is apparant that the Guetemalans have a new ally supplying them. Move into the jungle and take out the first load of these new weapons....
2nd and 3rd pics are uber old. Some of you might remember them from a couple of years back.
[LE...
Swamp map set around an abandonned German WW2 bunker network...
Uses DOD fog atm (cus its pretty)
MAP DISCONTINUED DUE TO ENGINE RESTRICTIONS!
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Blackhawk down style map using the latest of my technology ;-) to create a dust/fog effect without the particle engine!
Take out the chopper ruin, then seek out the little raghead whos hidden somewhere...
Massive layout problems, time restrictions and the dawning release of HL2 means this...
What was due to be my entry for Valve's HL2DM mapping contest now finds itself stranded amongst a fair crowd of incomplete endeavours. Some day I'll finish it....some day The more astute amongst you may notice this is a successor of sorts to my HL1DM map of the same name.
Screenshots ...