Snarkpit Maps Archive

  • cs_unreal_v2 by AnarkiNet (AnarkiNet@gmail.com) Sci-Fi-ish Unreal Tournament inspired hostage rescue map. (Some textures from Unreal Tournament 2004) CTs: Rescue the hostages from the Pipe Room, and bring them back to the Garage. Terrorists: Keep the CTs from bringing the hostages to th...
  • A map for the co-op HL modification "Paroxysm". The map takes place in a mining colony recently infested with aliens. The ARU were sent in to deal with the threat and rescue any survivors, but were overrun at their insertion point and contact has been lost. Your team have...

  • EDIT: Might retake this theme as an HL2 map, but I doubt it would be for a while yet. Felt in the mood to do some mapping, so cracked open hammer and started playing around with a castle sort of location set in a valley. Pretty early shots but they give a fair idea of what to expect I bel...
  • EDIT: May retake this theme for an AG2 map - lots of vertical action for crazy gauss jumping combat smiley A simple map I'm playing around with, based around the interior style of my old map Forsaken. Planning on achieving a boot_camp esque playing style, with lots of vertical gameplay. Visua...
  • Here is one of my older maps for SVEN Co-op. (July 2005) Everything you need to play is in the ZIP. Enjoy!...

  • Here is another map that I have made for SVEN Co-op. I started it back in August 2005 and it is now done in October 2005. This map features some of my best architechture, design, development, and overall mapping skill. Everyhthing you need to play is in the ZIP. Enjoy!...
  • There are 2 versions. Version 1 This is smaller map based off Tstar's breakfloor map layout with ramps on the walls. Though in this version even the wall and ramps are breakable with enough bullets. The bricks are your floor and is slowly being destroyed from under you. You must reach an...

  • I have been playing allot of MoonQuake's de_thematrix and was inspired by his office scene to make this map. It is a three story breakable office building....
  • THE FU*ING MAP SOMEHOW REMOVED ALL THE FUC*ING ENTETIES WHEN THE F*CKING MAP WAS DONE, SO I ABANDONED IT BECAUSE I DONT HAVE THE FU*KING SRTENGTH TO CONTINUE! I HATE F*CK*NG VALVE HAMMER EDITOR!!!! s**t IN THE PANTS AND PEE IN THE SHOE!!!!! the screenshots below shows the map when it was...
  • Vector-Y is loosely based on the all-too-generic factory theme. Not completely though as I'm going for a steam-time styled look. Since it's my entry for the Snarkpit contest, it has to contain a twist... so why not twist parts of the level? That's why in some area's you'll be walking on ce...