Snarkpit Maps Archive

  • This is another map that I designed as part of the "break fad/craze", or whatever you want to call it. There are two forts on either side of a long, open dirt area divided by a fence. The fence, forts, and dirt are all breakable. All I gotta say is, this map makes for som...
  • A &quot;breakable&quot; map, the main premise being that a large majority of the map is comprised of breakable bricks. Just for fun. Try it at <FONT COLOR=green>70.176.164.81:27015</FONT>. smiley...

  • it will stay 95% un less i can think up what to put in the secret passage, Im open to all ideas This level was created for HL2: Death Match and my friend said it might be funner as a counter strike AWP map, so post some comments on which one should be better (This is my first level)...
    beta
  • Didn't work out. I'd far rather abandon a map than release a poor one. Set into an African cliffside above the Meddeterainian Ocean, Amadi is a striking mud brick settlement with plenty of Z-Axis action. Players will be encouraged to keep moving as ammunition is spread out across the map ...
  • competition entry 2005. A base with surrealistic features. The screens give some of it away but you have to see it ingame really. Setting texture details to high is strongly recommended. Since the refract shader is used the effect is nicest with a dx9 graphics card. Optimized for perform...

  • Ok, so another incomplete Source map on the Go! smiley If I (and you) are lucky, i might get done with this one. So it's like a big office complex, most of the building is built and i will later on start with the little details (chairs, tables, pictures, small little soda cans) after i've f...
  • A small little HL2:DM map. I thought that it was a good idea to get done with at least one map to show off my real mapping skills. Well, there's lots of outside areas and i've built a bridge and some sub terrain. The location is just outside city 17. It won't be huge so you can expect a re...
    beta
  • Half Life Deathmatch map, specialized for teamplay. The Combine starts outside a huge factory where they are suspecting that the Rebels got their HQ. They where right, and makes a raid against it. I'm planning to make a very detailed map, you can expect lots of streets, huge warehouses and...

  • Maximum amount of players is 40, and it has full bot support. The map has a bit of a aztec feel, very nice fights in the courtyards. If you find any bugs please contact me and I may do something about it, if you think it's worth it....
  • Me and my friend were having a mapping contest, to see who could make the best fy map, with the basic rules of iceworld (4 blocks and such). I picked the prodigy theme, and code picked the italy theme, now were all done, and they are both pretty good maps. One is small (Fy_Prodigy) and the...
  • My second map and I wanted to reflect the fast paced gameplay of office one but with a different layout. The style is mostly the same, or I have aimed to keep it in the same style as the original, but with some twisted gameplay elements I wanted to make it as fun as the original. In the s...