This map is like a futuristic community. It is a small section of a huge city that uses an irrigation system to supply each section with water. This section just happens to be on the delta of the river, thus the name.
Please note that I was not trying to capture a realistic look of a buil...
This is a symetrical map that is part of the WTF map pack that me and windows 98 are working on. It has a buyzone in the middle, and I think it looks ok. I need sudgestions on what you think I should add in terms of prop_static or prop_physics, or any other additions I need to make the ma...
a classic 2bases style, very much fun to play it, some custom models and textures in it, good fps performance over all
This is the Finalbeta v2, only some little modifacations to do, then its finished.
here is the changelog
+ addet new basefloortexture
+ addet new watertexture
+ addet n...
This is my first map
It's a pretty small map that i think would mainly play outside the main building.
The main building itself has an underground control room, lunchroom and it's where the train pulls in. You can also get on the roof and look over the whole map. The map also has 3 control...
A unique fy map with grenades and the five-seven. There is an invisible wall solid only to players that separates the two teams. This wall dissapers after 60 seconds....
I decided to release all my Half-Life maps as open source files. That means you can do whatever you want with them, as long as you give me proper credits. The pack includes:
* 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
* 181 custom made textures
* Ma...