<B>IN PROGRESS.</B>
As you can tell from the screens, my section of Nightwatch mostly involves mechanical, musty, underground type things. Oh, and don't forget the glorified crate warehouse. Can't get enough of those! ...
<B>The Combine were growing. Gordon Freeman may have been securing City 17's safety but this far-reaching military dominatrix was already consuming city after city. They were growing cleverer too, managing to use ex-human soldiers to read Earth books to them in the Combine native lan...
Second in the Abandoned Places map set, 'The Last Stop' takes the fight for City 17 underground. The 45th Avenue subway station has been permanently sealed by the Combine as part of their campaign to restrict subterranean citizen movement. Since most of its contents still function, the Res...
This is a theme map for our Clan Blunt Trauma Unit that has received a lot of nice comments. It's a dark eerie dead complex a complex once used when BTU was formed. A complex we used to dispose of our fallen enemies. At one time it housed an Acid pit for disposal of our victims. As the bui...
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* STORY *
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It seems we have lost contact with a
Police team that were protecting the
transfer of UN Special Force weapons.
About half way through, they were hit
by a major snow storm. This storm
caused them to stop, ...
First attempt at mapping. I have background with 3D modeling using 3D studio max for architectural purposes and as you can figure out I have a background in architecture as well as playing in a junkyard when i was a kid. Some custom models and custom textures are going to be included with ...
Thirteen miles from Sector 13, an factory complex by the shore lies abandoned. Several decades ago it was producing steel parts for the Combine, but a series of strange events forced its closure. Rumours of freak accidents and ghosts still circulate. After the outbreak of the Revolution, C...
More screenshots can be found on the related link page.
This is a Team Deathmatch map for HL2DM. It is a team deathmatch only map. Very linear. Essentially a team on either end of a wide hall that spirals up with a large room in the center. Non traditional and conceptual rather than reali...
This was the first attempt to create a HL map. About three people tried working on it - but failed because of a huge lack of experience, time and energy.
The map originally was about two facing bunkers, one of them almost destroyed. That's all we had in mind at that time. I think the origi...
This is a map for my robotic arms that are going to make up a car factory, currently i'm testing them out in a fun 2 player map, where when you try to get the rpg in the middle hell breaks loose......
Please visit <A HREF="http://www.docglass.net/mosaic.htm" TARGET="_blank">www.docglass.net/mosaic.htm</A> for more info on the mosaic project. Join, find new versions, see media.
Area 2 - Willian "habboi" Nicholls
Area 5 - Liam "...