<B>ABANDONED. VMF available for download.</B>
Besides, I don't even play Counter-Strike Source. However, I've uploaded the .vmf for anyone to learn from or use in their own maps (provided it's non-profit and you credit me). Thanks to everyone who commented and gave me feedback...
I was originally going to post my 1st beta today but i have a compile error so i need to fix that. dunno when it will be up. I'll put more screenshots up later that screenshot is from a long time ago...
Map based around a real factory/tannery near where I live; gameplay should be fairly 'open' and corridor-less, with weapon placement keeping the map flowing.
Most of the exterior has been done, warehouse interiors need populating with machinery and fun-ness....
[may 7] Beta is now avalible, I'm going to try and get it on the snarkpit server. There are still a few problems, but they are only visual (that I know about)
[may 2] Well I left Cliff to compile over the weekend and I finaly got the damn thing to work. I may have found my problem, all ...
Medium sized office complex with a lot of posibilities to get in but less to get out
this map is more team-based than other maps i think because this map is more about camping than rushing , if you rush in as CT you likely will go down first. its best to sneak in all from diffirent sides ...
This was my second release, or rather my first releasable map. It was here I started experimenting with custom textures and entities. Got a unique look to it and plays rather well, although alittle linear in layout, the teleporters help with that....
Well, this is my first map that I plan to show others. Its only forty percent done, but Im actually quite pleased with how its turning out. So, yeah, Check the screenies!
Update: Scrapped this. The layout was just god awful, and I cant be bothered finishing it. Twas good to learn how to g...
This is my first try at mapping, but I think everything is going pretty well. The map is a huge open area with 2 main buildings, two towers, some rooms scattered around and a little underground area still being worked. I'm still having problems with the lights at the open area of the map, ...