INTRODUCTION:
Title : Red Giant
Type : Half-Life 1 team fortress classic level
Date : 16th June 2001
Filename : keved_hl1_tfc05.bsp
Filesize : 2.3mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.
INSTALLATION:
All files i...
INTRODUCTION:
Title : Red Giant
Type : Opposing Forces capture the flag level
Date : 16th June 2001
Filename : op4ctf_redgiant.bsp
Filesize : 2.7mb
CREDITS TO:
1) Valve/Sierra.
2) Gearbox
3) The Zoner compiling tools verson 2.5.3
4) A few custom textures used without permission from Qu...
INTRODUCTION:
Title : Ceasefire
Type : Half-Life 1 team fortress classic level
Date : 13th September 2001
Filename : keved_hl1_tfc06.bsp
Filesize : 2.9mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.
4) Layout largely based...
INTRODUCTION:
Title : Ceasefire
Type : Opposing Forces capture the flag level
Date : 13th September 2001
Filename : op4ctf_ceasefire.bsp
Filesize : 2.9mb
CREDITS TO:
1) Valve/Sierra.
2) Gearbox
3) The Zoner compiling tools verson 2.5.3
4) Layout largely based upon the golden-oldie TFC ...
INTRODUCTION:
Title : Assault on Pelham 123
Type : Opposing Forces deathmatch level
Date : 19th May 2001
Filename : keved_hl1_op07.bsp
Filesize : 5.75mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools verson 2.5
3) A few custom textures used without permission from Quake 3 Ar...
INTRODUCTION:
Title : Assault on Pelham 123
Type : Half-Life 1 deathmatch level
Date : 19th May 2001
Filename : keved_hl1_dm11.bsp
Filesize : 5.75mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools verson 2.5
3) A few custom textures used without permission from Quake 3 Arena,...
this is my first map ever. the CT starts in a dark enviroment (as in the pictures) and the actual combat will take place in an indoor-surrounding. i have lots of stuff to do. but hopefully i'll reach to the end (:...
Honey (or "datacore219") is based on HLDM's map datacore. I am working on my brothers computer here because my screen died this morning -_-... a "Thank You" to him that I can continue with my work here ...
DM_tracks is a decent sized map, and my first full map I've made.
At its current state, it isnt very optimized. Especially since it wasn't compiled with full vis....