Here it is at last, it took a while to fix some errors I was having. Its got more detail, varied headstones and my funeral. Enjoy.
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There's a download link up now, but you have to go to this web site address above and downl...
- Conclusion:
Despite some issues, I think this would be a decent map for a small game (2-6 players), especially on a LAN. That way if people camp or hide in the vents you can pelt them with empty Mtn. Dew cans.
enough said =)...
A simple map i made in about 3-4 hours, its extremely fun when playing handgun duels... Low r_speeds, cliffs to jump off and much much more... This is a TS must!...
Yet another one map made in 3-4 hours... Two maps in two days, thats my new record.
Anyway, this is a dusty map wich shows of more like a arena than a real enviroment one... Download it and have fun....
Another TS masterpiece mucked up in 3-4 hours including beta testin. A small map but still fun as hell, windows to jump thru, edges to dive etc. Enjoy....
Hoorah for the dueling maps! This is a map made to celebrate that ts_firm and ts_debris was put on the NashCorp map rotation.
Its based on ts_firm but is spiced up to the extreme! Its got fishes and everything!!
Also, all textures made by teh one and only... me!...
On a small island in the pacific ocean:
In an attempt to turn the tide of the war, Red force commanders
have opted to cut Blue ammo supplies with a decisive strike
against one of the largest underground munitions depots.
Artillery defense thwarted the red attack when the lead
troop-car...
My reluctant entry to the flatshading contest. The screenshots look pretty bad, I must admit, but as with the other flatshaded maps the looks change as soon as you see it in game - this map has the most intricate architecture I've ever made.
r_speeds hit 1000 but never too far above....