Snarkpit Maps Archive

  • Created with the help of a friend. The map itself was designed off a HL2 video shown at E3. The map puts the two teams far away enough from the action, so players have enough time to buy weapons, and then run off to shoot things. Theres some weapons laying around and a secret video room th...
  • 1/3
    unrated for Half-Life
    by Mr.Ben
    Screenshots of the movement section of the hazard course for Nightwatch....

  • My work from Section 6 of Project Genesis. http://pg.psilon.net *i have handed over these maps to the PG team and they will be completing it*...
  • My debut Unreal map. This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's to...

  • Well , this is a HLDM Map with an experimental gameplay , for all who still like to play HLDM! I never really tested the map , because there are so few HLDM players out there .......... I hope that this is a bit different in this community , because there are many HLDM Maps presented in th...
  • Yeah , this is a map that should , in it`s early state become a base on the Moon ( lat. Moon = Luna ) . But i think there`s not much left that could be associated with a Base on the moon , so i renamed it dm_LunatiC from the lat. Luna because the sky shows such a big , beautyfull moon! Fr...
  • Well its a de_dust themed awp war. smiley Kinda simple really, but the only buyzone is on top of the high wall in the middle....

  • This is a small map based on the Red Faction CTF map warlords. It's one of my first maps that's based on an existing map. I'm currently working on replacing the plain red and blue textures on the two forts, along with the texturing on the tunnels....
  • A map based around De_Box. Has random crates and semi new textures. Picture was taken on a Software Video card....
  • One of my first trys at a CS Map. Replay value of the map is high due to some times random crates....