Snarkpit Maps Archive

  • A remake of my old map 'flf_arid', which was a little bland texture and brush-work wise, so I decided to spice it up a little smiley This map is also set to be part of the next release of FLF....
  • See flf_arid for details as to how this map originated smiley Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience smiley...
  • I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures *me slaps own wrist*. I'm currently remaking this map (see fl...

  • Another map which i've started and should probably finish smiley It's set in your typical city-block/warehouse environment but needs a little tweaking to get the layout right...I might save this one for HL2 it would allow much greater depth without worrying about engine limitations quite so mu...
  • This map was to be a third entry for a mapping competition, along with 'dm_rampart' and 'dm_osiris', but I never found a set of textures in time for the deadline. I now have some textures so it's just a matter of adding details and texturing it all up smiley The map is set in an oriental-style...
  • I've started rebuilding this map from scratch as the brushwork was pretty sloppy and r_speeds were bad. The rebuild will be my main entry for the Snarkpit 2004 mapping comp....hopefully! smiley...

  • Another map early in development set on a rather overused 'floating' islands theme. Only one (and a half) islands to show from the screenshots so far - though I plan on there being a few more, to create a small open map with fast gameplay for 2-4 players. I've since combined this map with ...
  • My first & only TFC map. Private Ryan must escape from the town to the escape craft waiting on the beach, with Allied and Axis teams fighting over him. Also comes with sub-objectives....

  • I was asked by the leader of the Adrenaline Gamer modification Bullit to create a CTF map for the new gamemode being added to the next version of the mod, and so I was only too happy to oblidge. The map was a pleasure to work on but due to the size constraints of HL mapping I simply couldn...
  • Killington is a small map that features the weather system that ahl has to offer. It was designed so you can get anywhere on the map. The buildings are spaced to allow stunting to and fro. The height of the buildings are low to allow climbing. This map was released with AHL Version 1. ...