(very old map)The villa of doom is a small dark place. The Counterterrorists start outside the villa in a small garden. There are two ways to go: through the front door which leads directly into the mainhall or through a side door. There you'll find a kitchen and a dinner room from which y...
(very old map)The second part of the villa of doom has a better CS gameplay. The Counterterrorists start outside the villa again this time in a bigger garden. There are three ways to go: either go through the front door where youre most probably confronted with your enemies immediately or ...
(very old map)Pain Train is a fun map. It's supposed to be a driving train. The terrorists start on the front side, the couterterrorists start at the backside. There is only one way to go which contains lots of waggons with cover and some tricks. If you fall off the train you get smashed -...
When I started this map it was supposed to be a Half-Life singleplayer map. When I was almost done with it I found Svencoop - a great cooperative mod for HL so I completed it for SC. Basically it's almost the same map as Evermore for Half-Life DM. You start outside at the gate where there ...
The Challenge is my first serious attempt of making a great Svencoop map and Im pretty sure this is what you get when you download this map! The Challenge uses the maximum amount of entities possible with the HL engine. The main part of the map is a temple with 6 pillars and 6 teleporters....
I converted my HLDM map Gosu to Sven Co-Op. The theme is the same as in the original map so first you got these lab parts and then later you teleport yourself to the Xen alienworld. SC_Gosu is a medium sized svencoop map, but compared to my other svencoop maps this one is really hard. You ...
This is medium-large scale outdoor deathmatch map for Opposing Force.It’s situated in high security storage facility, abandoned due to a critical radiation levels - heritage from the past.The main feature is Nuclear strike, similar in effects to the one in Crossfire, and hostile [...
Been a while since I actually FINISHED a map :PAnyway, Antareus Core started out just as a little experiment with vertex manipulation and the like.. then it turned into a small arena. It grew, shrank, grew some more, and turned into this, all without using a SINGLE custom texture or sound....
Merry Christmas!My GOD it's been too long. To make up for it, I've created and at least attempted to optimize a special map just for the Snarkpit, although I will warn you right now: it peaks around 3500 wpolies.. /hidesThe map itself is set in a small section of an alien shopping mall dec...
This is the first map I've released and I've been working on it for a good few months now, after months of procrastination since beta 5, I've finally dusted off the final version(which I never actually envisioned happening). It's a medium/large map with a somewhat symmetrical layout.The na...