Snarkpit Maps Archive

  • A cooperative escape map for TFC. My biggest project so far, and the one that caused the most headaches. From the readme: --- November 19th, 2016 Seven years after the Black Mesa incident which destroyed the facility and prompted a military operation to hide its existence, the same thre...
  • An industrial type building set in some terrain. It started out as HLDM and was supposed to be RPG friendly. Should also work ok in The Specialists. Its a big mutha and needs a high player load to fill it up :-(...

  • Floating sci-fi complex thingy, internal rooms are normal gravity and external bits are low gravity which allows extreme gauss jumping....
  • Mountain scenario set during winter, its mostly terrain with a waterfall, some empty buildings and rocks, the fuzzy white spots in the screenys are snow. Second release Feb 2005 with some minor mods....
  • Small map based on city streets, warehouse, garden, internal rooms etc. with lots of breakables and explodables. It should also be playable in The Specialists....

  • Map inspired by a real world industrial estate with a modified layout to make it more deathmatch friendly. Theres some very empty areas that will eventually get stuff put in them, its at the stage where it needs a helluva lot of detail putting in. Its for the Action UT mod just in case any...
  • Old skool HL1 map, its set in a old mansion with an outdoor garden and road. Architecture is supposed to be based on the old Spanish colonial style with a few modern touches. It got started around 2003 and i picked it up again in 2006 and kicked it into shape smiley...
  • 1/4
    unrated for Counter Strike
    by tnkqwe
    Like most of the Zombie Mod maps ,this map is a crap too.The map is underground,but it has an outside grave.The map have a lot of places to hide(11 places)....

  • This map is based loosely on the Rainbow 6: Black Thorne training map 'City Street Small'. I thought it would make a great CS map for clan play and small pubs. The map had to be changed some so it would be playable with Half-Life's old aged engine. Read the .txt for more info. RB6 side...
  • My mars-ish themed CTF map. Map is designed for scout/med concing. Good for clan play. If you were wondering yes I used Natural Selection textures (mars theme remember). Screenshots are fairly big (1280x1024). Map updated 8/07/06: tweaked and plays better. Please update! few more screens...
  • A large map for the HL mod "The Battle Grounds". BG is a revolutionary war mod, which focuses are melee combat, and has a similar territorial capture point system to DoD. The map is large, and revolves around a main theme the whole way. The capture points are placed li...