A simple 2fort style ctf map for TF2 that I've started on, to familiarize myself with the spinky new content. There's still only one base, so I haven't uploaded it anywhere yet. I'll stick it somewhere for people to try out as soon as I've put together a playable version....
This is my competition map for The Snarkpits portal boss map competition. It is not complete and I will not post the download link until the competition is finished....
Map description: An isle where monkeys rule the land. The only bother to the monkeys is a volcano which erupts frequently. This bothersome volcano makes the monkeys' tails twitch - bringing havoc and death to the small community.
This map was originally made by me, then updated and conve...
This was my entry to compo25 over at TWHL. The idea was to remake a map from another game/engine, so I chose to remake outset island from WindWaker. (Which, if you haven't played it yet, is a great game ) As such, there are a few things I'm going to set straight first before you comment....
Mission: After months of terrorising the city, a police combat team is being sent to infiltrate and eliminate the infamous 'Neon Club'. They have been tracked to an industrial area on the south side of the city and the Team has been inserted in an open sewerage pit that stands as one of ...
Free hand mapping to get a feel for the editor. Nothing is pre-planed, its all made on the spot randomly. This is to test my skill and to see if I am able of making a half-decent deathmatch map architecturally. Know that props, weapons, spawns, textures, are currently mostly undecided on w...
This is my first map after a break of about five years. I just wanted to see if i can still wield the brushes. I didn't really follow any plan, and i don't think it's even close to my best maps from a visual perspective, but i think it's a blast to play.
r_speeds don't exceed 750....
A map I created in a little while. It is a cathedral that takes place in a void, nothing holds its structure but the architecture itself. About nine rooms, the main rooms floor can be decreased by using the lever switching connectivity half from the upper region to the lower regions....