Snarkpit Maps Archive

  • A climb map this time. It has a few tricky bits in it so I recommend you play jumpskillz or a handful of kz's first. Thanks go out to span_, Spaz, gargamel and CountOmAlly for testing and suggestions, and everyone else at Euroskillz for the encouragement of course. People with slower mac...
  • A small OP4DM map with no ammo.The only weapons you can find are snipers and crossbrows.Aim with them and kill the enemies.The map is almost for the dump.I've made it for sniper fun.The map have been made for munites...around 3-5 munites. P.S.Don't fall on the ground!...
  • This is a Unreal type map for Half Life 2 Deathmatch i've been working on. (Still in development) The map is a normal type map (not a killbox) with lots of corridors. I have made the gameplay good so you can't get lost. I think i've got the size of the map just right. I have gave the ...
    beta

  • 1/2
    unrated for Counter Strike
    by tnkqwe
    A zombie mod map(the zombie mod is CS with zombies)I've made for some munites....
  • A bunker war.The big weapons are up,the small weapons are down,the weapons from group 5 are some where out of the bunker.And there are some other things....

  • Copy of map "q3dm17" from game "Quake3" for game "Half-Life 1"...
  • Layout: A large Canyon with a tower, a bunker, and two turrets. The tower contains an elevator that leads to the tunnel system. The tunnel system contains two other rooms: the Fifties Room (because it uses the fifties texture set) and the President's Room (because it has a picture of the w...

  • My entry for the <I>Remake A Game!</I> competition for TWHL. Note: The map is maxed out in clipnodes, even with optimization, so the Protoss area, can't be added to anymore unless i redesigned/simplified the entire map. There's lots of other fancy stuff i wanted to add like a...
  • An experiment in performance management. I wanted to squeeze as much fps out of a medium-complexity outdoor layout as possible. It's anti-detail, anti-fx, anti-lag. No displacements, no static props, no dynamic lights, no volumetric effects, very minimal entity work. 95%of textures are ...
    beta